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Minecraft Dungeons:Arcade
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== Gameplay == The game offers two different modes of single and multiplayer. In multiplayer, it supports up to four [[Player|players]] and features various [[MCD:Weapon|weapons]], [[MCD:Armor|armors]], [[MCD:Hero|heroes]], and [[MCD:Mob|mobs]].<ref>{{ytl|aL9-0NGFEH8|BRAND NEW Minecraft Dungeons Arcade Game! This Game Is AWESOME!|The Arcade Couple|May 21, 2021}}</ref> Players explore various [[MCD:Mission Select|missions]] and defeat hostile mobs throughout their play. The game uses a side-on perspective instead of an isometric perspective as in the main game. The hero can also use physical collectible [[MCD:Card|cards]] obtained at the beginning of every game to select their gear as well as a [[MCD:Summons|pet]] and a [[MCD:Hero|hero]]. There are mobs exclusive to the arcade version such as the [[MCD:Obsidian Monstrosity|obsidian monstrosity]], [[MCD:Mage|mages]], and variants of [[MCD:Jungle Zombie|jungle zombies]] and [[MCD:Frozen Zombie|frozen zombies]]. After starting the game, the game dispenses a [[MCD:Card|card]] and shows players five empty slots, one for each type of card. One card of each type can be scanned in by each player, any slots left empty when moving on are assigned a random item. Next, players select a mission and the game begins. After a small cutscene, the player’s hero spawns on the left of the screen with only their armor equipped. There are three actions, melee, range, and dodge, and a joystick to aim and move around with. Heroes move right across the map fighting [[MCD:Mob|mobs]] in stages using a basic sword and bow. Mobs can drop emeralds upon defeat which count toward filling up meters for [[MCD:Weapon|weapons]], [[MCD:Armor|armor]] and pet cards; these items are activated when enough emeralds are collected for each separate item. When the melee weapon is ready it is equipped automatically, and a fifteen second countdown starts upon the weapon's first use. Every melee card gives a 150% damage boost over the basic sword, however different weapon choices can have vastly different areas of effect. Ranged weapons vary more, generally having no cooldown but instead having several arrows to use with different areas of effect upon impact or other buffs. Pets are [[NPC|NPCs]] with smaller amounts of health than players, which aid the player in attacking mobs. Pets also continue to fight after the hero is defeated. Armor reduces damage taken and prevents the hero from taking damage to their base HP, it is equipped automatically when its gem meter is full and lasts until it is broken. As heroes travel across the map, waves of mobs become larger and introduce more difficult mobs to fight. Each mission has a short cutscene around the half-way point. At the end of each mission, heroes must defeat a boss in order to beat the mission. Upon beating two missions in a row on the same play-through, players unlock a bonus boss fight mission against the [[Ancient Guardian]].
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