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Minecraft: Builders & Biomes
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==== Fighting hostile mobs ==== If the character is next to a revealed mob tile, the player may attempt to defeat it. To fight a hostile mob, the player is to shuffle their weapon tokens face-down and reveal three of them. Then, the player is to compare the number of hearts on the revealed weapon tokens to the number of hearts on the mob tile. Poisonous potatoes have no hearts and are considered "blank". If the number of hearts on the weapon tokens are equal or greater than the hearts on the revealed mob tile, the mob is defeated. The player is to then remove the mob tile from the grid and place it face-down next to their player board. In addition, the player immediately gains the number of experience points printed next to the lightning bolt and experience counter. However, if the number of hearts on the weapon tokens are less than the hearts on the revealed mob tile, the mob stays where it is. After the fight, the player shuffles their revealed weapon tokens back into their pile. There are two kinds of mob tiles: * A mob tile with a hunger icon ([[File:Hunger.svg|16px]]) can be traded to gain one additional action during a turn (e.g. when its the player's turn, the player executes their two different actions as usual; then, the player returns as many mob tiles with the hunger icon to the game box, allowing them to execute additional actions. As opposed to a normal turn, the player is allowed to execute an action that had already been executed earlier in the same turn). * A mob tile with an experience counter and icon are to be kept until the end of the game, in which they will gain the player additional experience points for all spaces with matching characteristics (e.g. mob tiles with an experience counter of two and a forest biome gain the player two experience points for each forest space on the player board).
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