Editing
Game
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Board games==== {{Main|Board game}} [[File:Clann.jpg|thumb|right|[[Parcheesi]] is an American adaptation of a [[Pachisi]], originating in India.]] Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve [[dice]] or cards. Most games that simulate war are board games (though a large number of video games have been created to simulate strategic combat), and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to "real-time" play as is found in some card games, most sports and most video games. Some games, such as [[chess]] and [[Go (game)|Go]], are entirely deterministic, relying only on the strategy element for their interest. Such games are usually described as having "[[perfect information]]"; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children's games, on the other hand, tend to be very luck-based, with games such as [[Candy Land]] and [[Chutes and Ladders]] having virtually no decisions to be made. By some definitions, such as that by [[Greg Costikyan]], they are not games since there are no decisions to make which affect the outcome.<ref name="no words"/> Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's. Most other board games combine strategy and luck factors; the game of [[backgammon]] requires players to decide the best strategic move based on the roll of two [[dice]]. Trivia games have a great deal of randomness based on the questions a person gets. [[German-style board game]]s are notable for often having rather less of a luck factor than many board games. Board game groups include [[race games]], [[:Category:Roll-and-move board games|roll-and-move]] games, [[abstract strategy games]], [[word games]], and [[wargaming|wargames]], as well as [[trivia]] and other elements. Some board games fall into multiple groups or incorporate elements of other genres: [[Cranium (game)|Cranium]] is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language.
Summary:
Please note that all contributions to Kiiw may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Kiiw:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information