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Minecraft: Portal Dash
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=== Mobs === ==== Movement ==== Regarding mob activation, mobs are only allowed to move the number of spaces indicated by a number next to a gray arrow, unless they can fly, in which case the number is next to an orange arrow. Mobs can only move horizontally or vertically, and only flying mobs are allowed to cross lava spaces. Mobs block spaces that they occupy, and they cannot move onto spaces that are either blocked by mobs or occupied by a player piece. ==== Target search ==== Mobs always travel the shortest path to attack players, and always move toward the player that is closest to them. The player counts the number of spaces between the mob and the player piece to determine the closest target, and if the distance is the same to multiple player pieces, the active player may choose which player piece will be targeted by the mob. The activated mob is moved from one space to the next until either all available steps are used, or if it is in attack range of a player piece. The mob doesn't have to travel in a straight path to reach its target, as some mobs have to move around lava spaces or spaces occupied by other mobs. ==== Attack range ==== Most mobs (magma cubes, endermen, hoglins, wither skeletons, and "the ancient hoglin") can only attack from the space adjacent to a player piece. However, ghasts, blazes, and the wildfire have ranged attacks, which are identified by a crosshair icon printed on the mob piece or endboss board. The number next to the crosshair indicates the distance in which the mob can attack the player(s) from. The number of spaces between the mob and the player are then counted in the same vein as if the mob was being moved, both vertically and horizontally. An attack doesn't have to follow a straight path, however, and can change direction. If a player piece is close enough to a mob, it is within attack range, and the mob stops on the current space. ==== Attack ==== If at least one player piece is in attack range of a mob, the mob attacks and deals damage to the player. The following rules apply in this scenario: # A mob attack only deals damage to a single player piece, regardless if multiple player pieces occupy a single space. # If multiple player pieces are in attack range, the active player chooses which player piece is dealt damage. # The negative number next to the heart symbol ({{healthbar|2}}) on the mob indicates the amount of damage it deals to the player. The player who was attacked then removes that many hearts from their player board. Hearts are removed from items with heart icons first, followed by removing hearts from the player's life tracker. For each mob that corresponds to the rolled number, follow the steps above regarding movement, target search, attack range, and attacking until each mob is activated. This might result in the same player being attacked multiple times during the same turn. ==== Mob spawning ==== If the rolled number does not match a mob in play, a new mob appears on the gameboard. The mob from the front of the line (closest to the mob spawner tile) is placed on an unoccupied spawner space on the gameboard. If there are multiple unoccupied spawner spaces, the mob is placed on the spawner space that is closest to the active player piece. If all spawner spaces are occupied, no mob is spawned. The mob that is placed on an unoccupied spawner is '''not''' activated.
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