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==Development== [[File:0x10c Computer.png|right|thumb|360px|A computer screen.]] [[File:0x10c Vector Projector.jpg|right|thumb|360px|A "3D vector projector" for creating holographic images.]] Soon after the announcement of ''0x10<sup>c</sup>'', Notch began posting on Twitter about his plans for the game, and began putting images of the prototype versions on his website.<ref>{{reddit2|sub=games|id=s4tt1|text=First Screens from Notch's New Game 0x10c|author=TL10|date=April 11, 2012}}</ref> A [https://web.archive.org/web/20180308193746/http://www.0x10cforum.com/ forums], [https://reddit.com/r/0x10c Reddit community], [https://web.archive.org/web/20130725135043/http://0x10cwiki.com/wiki/Main_Page wiki], and numerous other fan-made websites were created, and Notch began communicating with fans about the game on the Reddit community as well. On April 16, 2012, Notch posted [https://web.archive.org/web/20120803014301/http://www.0x10c.com/screenshots/009.png an image] on the ''0x10<sup>c</sup>'' website containing a puzzle.<ref>{{reddit2|sub=0x10c|id=sdeq2|text=Notch posts a puzzle|author=Zengief|date=April 16, 2012}}</ref> When decoded, it revealed the word "Montauk", which was the password to get into [https://web.archive.org/web/20120827055415/http://0x10c.com/highnerd/codes.txt another page] on the website, which contained 99 codes which could each be redeemed once on the Mojang website to add ''0x10<sup>c</sup>'' to the user’s Mojang account, which would have allowed them to play it as soon as the game was eventually released.<ref>{{reddit2|sub=0x10c|id=tpq53|text=I don't know what these accounts will do yet.|author=xNotch|date=May 16, 2012}}</ref> ''0x10<sup>c</sup>'' remained part of these user’s Mojang accounts until it was eventually removed from the Mojang account system in 2020. On May 2, 2012, Notch launched an ARG to promote the game. [https://web.archive.org/web/20120629123629/http://psrx0392-15.0x10c.com/ A secret page] on the ''0x10<sup>c</sup>'' website read "insufficient power" along with a power percentage. The more people visited this page, the higher the power percentage became until eventually reaching 100%, whereupon [https://web.archive.org/web/20120505144544/http://0x10cwiki.com/arg/dump.html a large amount of garbled code] was revealed, which the community determined represented radio signals from a pulsar.<ref>{{reddit2|sub=0x10c|id=t46zk|text=Stay connected to the ARG!|author=dbh937|date=May 2, 2012}}</ref> Discrepancies in the repeating pulsar signals were eventually decoded and revealed to be garbled text taken from Isaac Asimov’s short story ''{{w|The Last Question}}'', which, like ''0x10<sup>c</sup>'', also takes place in the extremely distant future of the universe.<ref>{{reddit2|sub=0x10c|id=t7ued|cid=c4kcmcc|text=This is from the #0x10c-arg channel on freenode. ShadedSpriter has just written a little summary:|author=[deleted]|date=May 4, 2012}}</ref><ref>https://gist.github.com/rmmh/2599184</ref> Notch also began livestreaming himself coding ''0x10<sup>c</sup>'' on Twitch.<ref>https://www.twitch.tv/videos/38122428?filter=all&sort=time</ref><ref>https://www.twitch.tv/videos/38122416?filter=all&sort=time</ref> One of the results of this was viewers were able to copy significant amounts of the code and create a reverse-engineered version of the game.<ref>{{reddit2|sub=0x10c|id=vdbkn|text=Trillek / 0x10c Room Editor Demonstration - By Herobrine - YouTube|author=HerobrinesArmy|date=June 21, 2012}}</ref> Notch asked that this not be publicly released, as the game was not yet close to a state he felt comfortable releasing.<ref>{{reddit2|sub=0x10c|id=u5pxj|cid=c4sjwom|text=Hah, yeah, it freaked me out a lot until I saw what actually happened. To be straight, I'd prefer it if you didn't release anything, but I do understand the slow dev speed is frustrating. I have what is probably the best excuse in the world for being slow, but I try to keep it a bit secret.|author=xNotch|date=May 26, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=u5kru|text=0x10c - Upcoming Room Editor Release|author=Dragoon478|date=May 26, 2012}}</ref> However, a prototype version of the game was accidentally leaked anyway, when Notch uploaded it to a private page on his website but forgot to disallow users from viewing all the site's files.<ref>{{reddit2|sub=0x10c|id=sdeq2|cid=c4d69v2|text=I wanted to copy the files to an AWS server, but was too lazy to use WinSCP, so I uploaded it "temporarily" to my notch.net wordpress thing. I forgot to delete the file, and wordpress was configured to let people list all the files.|author=xNotch|date=April 17, 2012}}</ref> This prototype, featuring a dark room with a computer, can be found [https://archive.org/details/0x10c here]. Originally, Notch intended for the art style of ''0x10<sup>c</sup>'' to be mostly textureless, citing the 1993 game ''Frontier'' as inspiration.<ref>{{citation|url=https://web.archive.org/web/20210308103830/http://0x10.cc/|title=0x10c FAQ}}</ref> However, he later changed his mind, and in September 2012, [[Jonatan Pöljö]], also known as [[Eldrone]], was hired as an artist for the game, and created most of the textures and models seen in the later footage.<ref>{{tweet|notch|251710219133005825|We interviewed @eldrone to work as a 3d artist on 0x10c today and were so impressed we hired him on the spot. He starts Monday.|September 28, 2012}}</ref> According to Eldrone: {{q|The style is pixel art meets modern 3D. It’s influenced by bright, vivid sci-fi, and real-world functional spaceship design to go with 0x10c’s realistic tone. The idea is to give people flexible in-game tools for creativity, and have the outcome look fantastic no matter how they piece things together.<ref>{{citation|url=https://web.archive.org/web/20140102014724/http://0x10c.com/|title=0x10c.com (second version)}}</ref>|Eldrone}} Progress continued, and eventually, in October 2012, Notch released several videos on YouTube and the ''0x10<sup>c</sup>'' website showcasing the progress he had made,<ref>{{ytl|ZkFv-vqpQcE|0x10c Alpha Test #01|Artur Rodrigues|October 5, 2012}}</ref><ref>{{ytl|hmD6R9scsuA|0x10c Alpha Test #02|Artur Rodrigues|October 9, 2012}}</ref><ref>https://web.archive.org/web/20131219192521/http://0x10c.com:80/category/video/</ref> including [https://archive.org/details/0x10c-alpha-tests two physics test videos], [https://web.archive.org/web/20121022043028/http://www.youtube.com/watch?v=nYojT0Xgt9Y&gl=US&hl=en an art test video] and [https://web.archive.org/web/20121031031507/http://www.youtube.com/watch?v=w2k8QBcaaUM&gl=US&hl=en a multiplayer test video]. Eventually, a semi-playable version, featuring a fully modeled and textured spacecraft with an interior and exterior, functional multiplayer and PVP, and the basics of the in-game computer systems, was created, and Notch livestreamed himself battling other Mojang employees onboard the ship.<ref>{{citation|url=https://web.archive.org/web/20121028081458/http://0x10c.com/2012/10/first-multiplayer-test/|title=First multiplayer test!|website=0x10c.com|author=Owen|date=October 26, 2012}}</ref> On October 20, 2012, it was announced on the game’s website that three ''0x10<sup>c</sup>''-themed shirts were available to purchase from JINX.<ref>{{citation|url=https://web.archive.org/web/20121023144651/http://0x10c.com/2012/10/now-you-can-wear-0x10c-stuff|title=Now you can wear 0x10c stuff!|website=0x10c.com|author=Owen|date=October 20, 2012}} </ref> One of these shirts had a string of numbers on it that was revealed to be a phone number.<ref>{{reddit2|sub=0x10c|id=14eq2a|cid=c7cn8py|text=There's nothing more to it. When JINX were designing the shirt, they wanted to add an easter egg to it, and suggested the phone number. I thought it sounded fine, and then came up with the script it reads back to you, intended to be some backstory stuff.|author=xNotch|date=December 7, 2012}}</ref> When called, it played back a distorted sound clip, which, when enhanced, was revealed to be a message relating to the software error from the game’s backstory.<ref>{{reddit2|sub=0x10c|id=14eq2a|cid=c7ciyxn|text=So little endian is the one with the low byte last, <pause> right? <pause> What do you mean it's first?|author=Ziyudad|date=December 6, 2012}}</ref><ref>https://soundcloud.com/asteriskman/0x10c-cleanup</ref> Later, on January 21, 2013, Eldrone released a "Facebuilder" demo as a preview of ''0x10<sup>c</sup>'''s player customization system, created in Unity.<ref>{{tweet|eldrone|293286101475532801|Here's a proper download for the facebuilder test: https://s3.amazonaws.com/assets.mojang.com/0x10c/facebuilder_test_0.1_win.rar|January 21, 2013}}</ref> This can be found [https://archive.org/details/0x10c-FaceBuilder here].
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