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==Gameplay== {{see also|MCE:Exclusive features}} [[file:MC Earth gameplay.jpg|thumb|Gameplay of ''Minecraft Earth''.]] In ''Minecraft Earth'', players were allowed to build structures with other players and "place them in the real world at life-size".<ref name="FAQ" /> In the [[MCE:Map|map view]], players were allowed to see their character, which was able to be changed with skins owned from the marketplace or generated using the Character Creator. Scattered around the maps were [[MCE:tappable|tappables]]. If a [[MCE:tappable|tappable]] was within a player's collection range, the player could tap it and collect items. There were multiple types of tappables, including stone, grass, ponds, chests, and mobs. === Adventures === {{main|MCE:Adventure}} Adventures appeared on the map but were also allowed to be spawned using Adventure Crystals. Adventures were the survival aspect of ''Minecraft Earth''. Players were allowed to fight mobs, collect additional resources that are unavailable with [[MCE:tappable|tappables]], and collect rewards. Adventures were only allowed to be played in life-size mode. === Buildplates === {{main|MCE:Buildplate}} Buildplates were worlds that players used to build on. They were shared remotely for viewing, and worked on by invited players in the same location.<ref name=":0" /><ref name=":2" /> Buildplates were 8Γ8, 16Γ16 or 32Γ32 blocks in size, and their build height limit was 221 blocks.<ref>[[File:Pyroclasm on Build Plate Height.png|thumb]] ''Minecraft Earth'' developer Pyroclasm provided this information when asked about it on the ''Minecraft Earth'' Discord server.</ref> From ground level, a buildplate also extended downward in varying depth, depending on the buildplate. The minimum depth before bedrock appeared after digging down was 3 blocks and the buildplate with the maximum recorded depth was 12 blocks<ref name="jungle_plate">This was the default 8x8 jungle buildplate rewarded for reaching level 15.</ref> Using the shop, players were allowed to buy new plots using [[MCE:Ruby|rubies]]. Plots were also earned via a leveling system. Buildplates functioned like personal realms and were used anywhere. They ran in the Bedrock Engine, meaning redstone, physics, and other mechanics were identical to ''Bedrock Edition''. Players were allowed to invite friends to build with them locally and then share the world to others via a link.<ref name=":0" /><ref name=":2" /> A player was allowed to interact with a buildplate in miniature and life-size modes. In miniature mode, the buildplate functioned the same as [[creative]] mode in Minecraft, allowing the player to build structures and populate the buildplate with mobs. In life-size mode, the buildplate functioned the same as [[survival]] mode, in which the player must use tools to interact with blocks. Hostile mobs on the buildplate attacked the player, and the player could lose health and life. A planned feature for buildplates that was announced but never implemented was the ability to pin buildplates on the map for other players to view publicly. Buildplates were also allowed to be shared via a link, so players didn't need to be in the same location as the creator to see creations.<ref name=":0" /> The links shared were either temporary or never expiring.<ref name=":0" /> Mojang Studios claimed to have a 24/7 moderation team, reviewing and looking at reports of inappropriate builds.<ref name=":0" /> [[MCE:Adventure|''Minecraft Earth'' adventures]] had their own buildplates, with predefined above-ground and underground structures and hostile mobs. Like user buildplates, an adventure plate was only allowed to be placed somewhere on the ground before interacting with it. Adventure buildplates weren't able to be saved or moved by a player although multiple players were allowed to interact with the same adventure at the same time. === Challenges === Similar to [[advancement]]s in [[Java Edition]] and [[achievement]]s in [[Bedrock Edition]], challenges were tasks given to player to guide the player. Unlike [[advancement]]s, there were 3 types of challenges: Daily, Seasonal, and Tappable challenges. These challenges involved individual tasks; the player obtained rubies, experience, and credit after completing. For example, if player's task is to collect 6 ferns, and another challenge is to collect 4 ferns, and the player gets 2 ferns, it would apply to both tasks. === Gameplay differences from regular ''Minecraft'' === [[File:Inventory ME.jpg|thumb|right|upright|Inventory in ''Minecraft Earth'', showing that stacks of items and mobs appeared unlimited in size and quantity.]] ''Minecraft Earth'' offered somewhat different mechanics to players more familiar with ''Java'' or Bedrock editions of ''Minecraft''. These differences included: *The game was basically two-dimensional; that is, while one can build upward and dig downward, a player wasn't able to climb or descend unless a real-world structure was available for climbing and descending. *There was no [[daylight cycle]]. Buildplates and adventures always had the same lighting regardless of the real-world time of day. Some buildplates were available with night illumination. *[[MCE:Inventory|Inventory]]: **Inventory was effectively unlimited, both in inventory slots and the stack size of items or blocks. **There was no inventory crafting grid, and no way to repair damaged items by combining them. **There were no armor slots in the inventory. **Mobs were allowed to be collected, and achievements were earned for collecting them. Occasionally a [[MCE:tappable|tappable]] dropped a hostile mob that was allowed to be collected and placed on a buildplate. **Inventory was unaffected by death, as it was inaccessible during adventures. Only items in the [[hotbar]] and backpack (the items collected during an [[MCE:adventure|adventure]]) were lost. *[[MCE:Make Stuff#Crafting|Crafting]]: **Both crafting and smelting took time, sometimes several minutes (or even hours) depending on the item. Like smelting in regular Minecraft, the player was allowed to exit the crafting or smelting interface to do other things while the process completes. **Several items weren't able to be crafted at all, such as chests, crafting tables, armor, villager workstations, fishing rods, and anything related to enchantments or potions (anvils, enchanting tables, brewing stands, etc.). *Tools and melee weapons had infinite range. *Health and hunger were combined into one [[MCE:Health|health gauge bar]]. Health was depleted by mob attacks, and restored by eating food. *Food wasn't allowed to be cooked in survival mode (i.e. during an [[MCE:adventure|adventure]]), and was only allowed to be cooked outside of an adventure. Food was allowed to be eaten during an adventure and outside of an adventure. *[[Iron ingot]]s were available only by smelting [[iron ore]], which was rare and never dropped by tappables. Iron ore was obtained only via mining during an adventure, provided the adventure included any iron at all, and rarely when killing zombies, similar to Vanilla Minecraft. *There was no way to craft or wear armor in the game. A player used tactics rather than armor for protection. Players were also allowed to obtain different clothing items, but these offer no armor protection. *Chests weren't able to be found as items, crafted, or stored in the player's inventory. They existed only as [[MCE:tappable|tappables]]. *[[Ladder]]s were available for construction but weren't able to be climbed. *[[Obsidian]] didn't exist and wasn't allowed to be created. [[Lava]] flowing into [[water]] formed [[cobblestone]], but lava was unaffected by water flowing onto it. Other differences: *Mini boosts were figurines that were tapped to the device's NFC reader giving temporary boosts to stats in-game, such as better defense or attack strength. Only five can be used at a time and the same boost. *Adventure crystals were added for people isolating during the COVID-19 pandemic. Adventure crystals allowed a player to experience a small, medium, large or huge adventure without having to go outside, provided the adventure had enough open area. They later ended be being a permanent feature to the game.<ref>[https://feedback.minecraft.net/hc/en-us/community/posts/360061373332/comments/360010241151 "Hey, we absolutely will keep them! We added them because they're a great experience and we know players are really enjoying them!" - SevralTimez]</ref>
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