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==''Rubylands''== RubyDung would likely have reused some gameplay elements from a related unreleased project by Notch, '''''Rubylands'''''.<ref>https://theintraclinic.com/archive/</ref> This was going to be a group manager where players would assemble, equip, level up, and pay heroes. A local town would provide quests for the heroes, which the player could send them on. When they returned, a replay animation of the quest would show, and the player would get to distribute/sell/equip any loot gathered. The player would gain experience points to level up, and the player's level determined the size and the number of the groups one could have. The player could also construct better headquarters.<ref>https://jvm-gaming.org/t/rubylands-teaser-very-alpha/31375/6</ref> There was code implemented for the player to fight enemies, fire heroes, and hire new ones, shown with text on the screen.<ref name=alpha>https://jvm-gaming.org/t/rubylands-teaser-very-alpha/31375/9</ref> The only known creatures implemented were the bunny and the hero. It is unknown if they had any sprites.<ref name=alpha /> Items would have existed in three forms: *'''Normal Items''' - These would have been carried, stackable, and have a single use, disappearing afterwards. They would have mostly been collectibles and materials. Notch gave examples of such items as: Healing Potion, Crossbow Bolt, and Dragon Hide.<ref name=ruby /> *'''Multi Use Items''' - These would have been similar to normal items, except rendered as single items with more than a single use. They would not have been stackable. Notch gave examples of such items as: Wand of Healing, and Hot Meal.<ref name=ruby /> *'''Equippables''' - These would have consisted of an item type, a material, an optional prefix, and an optional suffix. The item type would decide what slot the item could have been equipped in, such as a helmet for the head slot. Materials would range from normal ones (iron, wood, etc) to exotic ones that would require hero traits to use (glass, dragonscale, etc.) Notch gave examples of such items as: Iron Boots, Legendary Silver Necklace of Gloom, Decorated Wool Cape, and Copper Sword of Dragon Slaying.<ref name=ruby /> **Prefixes would have been single adjectives (Legendary, Blessed, Fine) and would modify the item stats. Suffixes would be in the form "of <word>", and add special abilities to the item depending on the suffix. Earlier, Notch had also worked on several other unreleased projects with similar names.<ref>{{cite|url=https://www.engadget.com/2011-03-17-minecraft-creator-provides-a-walkthrough-of-his-earlier-works.html|title=Minecraft creator provides a walkthrough of his earlier works|website=Engadget|author=Mike Schramm|date=March 18, 2011}}</ref><ref>http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP</ref> These included: *'''''Ruby''''' - a free-scrolling JRPG type engine with monster battles, in which players could select options in the menu and attack monsters, complete with animations and damage popups. *'''''Rubylands X''''' - a tile based roguelike with line of sight and fancy lighting effects, a fireball spell, and exploding barrel chain reactions. *'''''Rubyland''''' - a first person tile based dungeon crawler with variable floor/ceiling heights, an animated fire texture, variable colored fog, and per-tile brightness.
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