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=== ''Farmer's Market'' === An expansion to the base game, titled '''''Minecraft Builders & Biomes: Farmer's Market''''' was released on October 1, 2020 throughout Europe, and October 15, 2020 worldwide.<ref>{{Mcnet|farmer-s-market|Farmer's Market: Builders & Biomes gets an expansion!|October 13, 2020}}</ref> The expansion allows players to grow vegetables, trade vegetables with villagers, and obtain items with abilities to use for their player board. The ''Farmer's Market'' expansion includes: * Sixteen building tiles * Eighteen item tiles * Thirty-two vegetable tokens * Four item reference cards * One marketplace board * Four overview cards * Eight experience counters ==== Setup ==== Setup is as described in the base game with the following exceptions: * The sixteen building tiles are added to the sixty-four tiles in the base game and shuffled, creating sixteen stacks of five tiles each and laid out in a four-by-four grid. * Next, the marketplace board is placed next to the play area, followed by separating the eighteen item tiles by the letter on the back ('''"X"''', '''"A"''', or '''"B"''') and shuffling them. Then, one tile is placed on each space of the marketplace board that matches the letter shown, followed by returning the unused tiles to the game box. * Next, the four item tiles marked '''"X"''' are turned face-up. * Players are then given a starting farmland structure. In a two-player game, the structure is flipped to the side marked '''"2"'''. In a three or four-player game, the structure is flipped to the side marked '''"3-4"'''. The farmland structure is then placed on a forest space of the player's choice on their player board. * Next, the thirty-two vegetable tokens are placed in a pile next to the play area, with players placing one or two tokens on the spaces of their farmland structure, depending on the number of players. * Then, the overview cards for scoring round C and turn actions from the base game are replaced with the aforementioned cards from the expansion. * Finally, eight experience counters are put in a pile next to the play area. These are used when a player completes a lap around the experience point tracker on their player board, taking one and placing it next to their board with the '''"50"''' side up, and turned to the '''"100"''' side when another lap is completed. ==== Rules ==== The rules are described as in the base game with an additional action. ===== Actions ===== ====== Buy from the marketplace ====== Four item tiles are turned face-up at the beginning of the game (marked '''"X"'''), and after scoring rounds A and B (marked '''"A"''' and '''"B"''', respectively), making them available for purchase. Items are paid for with vegetables, in which how many needed to pay for an item are noted on the bottom right corner of the item tile. Once paid for, the vegetable tokens are removed from the player's farmland structures and returned to the pile of vegetable tokens, followed by taking the purchased item and placing it next to their player board. The special ability tied to the item may be used immediately after purchasing it (e.g. if a player buys an item as their first action, they may use the special ability of the item during their next action, if applicable). The player may buy an unlimited number of items. The items, the amount of vegetables required to pay for them, and the special abilites for each item are described as follows: {| class="wikitable" style="width: auto; text-align: center" ! Item ! Amount of vegetables required to pay ! Special ability |- | {{ItemSprite|minecart|text=Minecart}} | 1 | The player may move their character between zero and three spaces while exploring the overworld. |- | {{BlockSprite|crafting-table|text=Crafting Table}} | 2 | The player may use any block they have as an emerald block while building a structure. |- | {{BlockSprite|jukebox|text=Jukebox}} | 2 | The player gains one experience point when they gain experience via the lightning icon (this applies to defeating a mob as well as building expensive structures). |- | {{ItemSprite|bed|text=Bed}} | 4 | The player may attempt to fight a mob a second time if they lose; the weapon tokens they have will need to be re-shuffled and three are revealed as per the normal rules when fighting a mob. |- | {{BlockSprite|hopper|text=Hopper}} | 4 | The player gains one experience point while collecting blocks from the cube. |- | {{BlockSprite|lit-smoker|text=Smoker}} | 1 | The player gains two additional actions that they may use during their turn if they turn in a defeated mob; the player may also execute actions that they have executed earlier in the same turn. |- | {{BlockSprite|cartography-table|text=Cartography Table}} | 2 | The player may move their character an unlimited amount of spaces while exploring the overworld. |- | {{ItemSprite|minecart-with-chest|text=Minecart with Chest}} | 3 | The player may collect three blocks from the cube. |- | {{BlockSprite|stonecutter|text=Stonecutter}} | 4 | All structures cost one block less than normal to build; structures that cost one block are free to build, but the "Build" action must still be performed. |- | {{BlockSprite|fletching-table|text=Fletching Table}} | 5 | The player may reveal four weapons while fighting a mob. |- | {{BlockSprite|beacon|text=Beacon}} | 6 | The player may execute three different actions during their turn. |- | {{BlockSprite|ender-chest|text=Ender Chest}} | 2 | At the end of the game, the player gains one experience point for each block they have. |- | {{BlockSprite|scaffolding|text=Scaffolding}} | 3 | At the end of the game, the player gains two experience points for each structure built on their player board; only the top structure is counted. |- | {{BlockSprite|target|text=Target}} | 4 | At the end of the game, the player gains two experience points for each defeated mob they own. |- | {{BlockSprite|composter|text=Composter}} | 5 | At the end of the game, the player gains three experience points for each farmland structure that is visible on their player board; farmland structures that have been built over do not count. |- | {{BlockSprite|bell|text=Bell}} | 6 | At the end of the game, the player gains four experience points for each item they have bought from the marketplace; the bell counts as an item. |- | {{BlockSprite|enchanting-table|text=Enchanting Table}} | 7 | At the end of the game, the player gains twenty experience points. |} ===== Scoring ===== Scoring is the same as the base game with the following exceptions: *After the first scoring round, the four items marked '''"A"''' on the marketplace are revealed, followed by all vegetable structures that are visible on the player board being replenished with vegetable tokens on any empty spaces. *After the second scoring round, the four items marked '''"B"''' on the marketplace are revealed, followed by as described above. *After the third scoring round, the player may select to score farming structures, which are two experience points each.
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