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Minecraft: Builders & Biomes
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==== Rules ==== The rules are described as in the base game with an additional action. ===== Actions ===== ====== Buy from the marketplace ====== Four item tiles are turned face-up at the beginning of the game (marked '''"X"'''), and after scoring rounds A and B (marked '''"A"''' and '''"B"''', respectively), making them available for purchase. Items are paid for with vegetables, in which how many needed to pay for an item are noted on the bottom right corner of the item tile. Once paid for, the vegetable tokens are removed from the player's farmland structures and returned to the pile of vegetable tokens, followed by taking the purchased item and placing it next to their player board. The special ability tied to the item may be used immediately after purchasing it (e.g. if a player buys an item as their first action, they may use the special ability of the item during their next action, if applicable). The player may buy an unlimited number of items. The items, the amount of vegetables required to pay for them, and the special abilites for each item are described as follows: {| class="wikitable" style="width: auto; text-align: center" ! Item ! Amount of vegetables required to pay ! Special ability |- | {{ItemSprite|minecart|text=Minecart}} | 1 | The player may move their character between zero and three spaces while exploring the overworld. |- | {{BlockSprite|crafting-table|text=Crafting Table}} | 2 | The player may use any block they have as an emerald block while building a structure. |- | {{BlockSprite|jukebox|text=Jukebox}} | 2 | The player gains one experience point when they gain experience via the lightning icon (this applies to defeating a mob as well as building expensive structures). |- | {{ItemSprite|bed|text=Bed}} | 4 | The player may attempt to fight a mob a second time if they lose; the weapon tokens they have will need to be re-shuffled and three are revealed as per the normal rules when fighting a mob. |- | {{BlockSprite|hopper|text=Hopper}} | 4 | The player gains one experience point while collecting blocks from the cube. |- | {{BlockSprite|lit-smoker|text=Smoker}} | 1 | The player gains two additional actions that they may use during their turn if they turn in a defeated mob; the player may also execute actions that they have executed earlier in the same turn. |- | {{BlockSprite|cartography-table|text=Cartography Table}} | 2 | The player may move their character an unlimited amount of spaces while exploring the overworld. |- | {{ItemSprite|minecart-with-chest|text=Minecart with Chest}} | 3 | The player may collect three blocks from the cube. |- | {{BlockSprite|stonecutter|text=Stonecutter}} | 4 | All structures cost one block less than normal to build; structures that cost one block are free to build, but the "Build" action must still be performed. |- | {{BlockSprite|fletching-table|text=Fletching Table}} | 5 | The player may reveal four weapons while fighting a mob. |- | {{BlockSprite|beacon|text=Beacon}} | 6 | The player may execute three different actions during their turn. |- | {{BlockSprite|ender-chest|text=Ender Chest}} | 2 | At the end of the game, the player gains one experience point for each block they have. |- | {{BlockSprite|scaffolding|text=Scaffolding}} | 3 | At the end of the game, the player gains two experience points for each structure built on their player board; only the top structure is counted. |- | {{BlockSprite|target|text=Target}} | 4 | At the end of the game, the player gains two experience points for each defeated mob they own. |- | {{BlockSprite|composter|text=Composter}} | 5 | At the end of the game, the player gains three experience points for each farmland structure that is visible on their player board; farmland structures that have been built over do not count. |- | {{BlockSprite|bell|text=Bell}} | 6 | At the end of the game, the player gains four experience points for each item they have bought from the marketplace; the bell counts as an item. |- | {{BlockSprite|enchanting-table|text=Enchanting Table}} | 7 | At the end of the game, the player gains twenty experience points. |} ===== Scoring ===== Scoring is the same as the base game with the following exceptions: *After the first scoring round, the four items marked '''"A"''' on the marketplace are revealed, followed by all vegetable structures that are visible on the player board being replenished with vegetable tokens on any empty spaces. *After the second scoring round, the four items marked '''"B"''' on the marketplace are revealed, followed by as described above. *After the third scoring round, the player may select to score farming structures, which are two experience points each.
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