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Minecraft: Portal Dash
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==== Item actions ==== Items allow the player to execute "powerful" actions. Each item can only be used once before it becomes damaged. Damaged items are moved to the bottom inventory row and cannot be activated to execute an action. In order for a damaged item to be used, it has to be repaired first (see [[#Basic actions|this section]] for more info). During the game, the player may find new items, whether it be from defeating a mob, mining a gold block, or opening a "treasure chest". Whenever a player finds an item: # The top two item tiles from the item stack are drawn and revealed. One is chosen to be kept, and the other is placed faceup into a discard pile. # The new item is placed in a vacant slot in the top row of the inventory. The player's inventory has space for six items. # If the player already has six items, they '''must''' remove one item and place it in the discard pile, followed by placing the new item in the inventory. The player may also place the new item in the discard pile if they wish to keep their old one. The player may own multiple of the same item, and is allowed to replace any item with any other item. If the player is replacing one of the items that they started the game with (the same color as their player piece), it is recommended that the item is removed from the game completely rather than putting it in the discard pile, so that when the discard pile is shuffled for a new item stack, the starting items are not used as they are considered as "less powerful". The actions for the items are as follows: * {{ItemLink|Boots}}: The player is allowed to move the number of spaces indicated next to the gray arrow. The player may only move vertically or horizontally. The player is not allowed to move onto a lava space (marked with a red '''"X"''') or a space occupied by a mob, but is allowed to move on a space occupied by another player. ** The player is allowed to move onto a magma space, but takes one heart off their life tracker when doing so. ** The player is allowed to move onto a soul sand space, but only if they have two or more spaces left on their turn. *** Netherite boots allow the player to move onto magma and soul sand spaces as if they were regular spaces (the player doesn't take damage and moves one space). ** After moving the player piece, if the player stops on a space with a chest token, the chest is opened and removed from the gameboard. Each player them immediately recieves a new item, following the instructions for obtaining items as described above. * {{ItemSprite|Chestplate}} [[Chestplate|Armor]]: Provides the player with additional life points. ** This does not allow the player to execute an action. ** The number next to the heart symbol indicates how many heart tokens can be placed on the piece of armor. Whenever a player recieves new armor, it is put into the top row of their inventory and the maximum number of heart tokens allowed are placed on it. ** Whenever the player takes damage, the heart tokens are to be removed from the armor first. If multiple pieces of armor are owned, the player chooses which piece to remove heart tokens from. Once a piece of armor is "empty" (no heart tokens), it is moved to the bottom inventory and is considered as damaged. *** When a piece of armor is repaired, it is moved back to the top row and its maximum number of heart tokens are replenished. The player can also repair a piece of armor that is partially damaged (less hearts than the maximum allowed) by filling it with heart tokens. * {{ItemLink|Leggings}}: The player decides as whether to use leggings for movement or a piece of armor, indicated by the number next to the gray arrow, or the number next to the heart symbol. ** The player can also choose as to whether to use leggings for movement or a piece of armor when they are repaired. * {{ItemLink|Sword}}: Allows the player to attack a mob on a space adjacent to their player piece. * {{ItemLink|Bow}}: Allows the player to attack a mob indicated by the number next to the crosshair symbol. ** When using a sword or a bow, the player chooses the mob they wish to attack, followed by putting the weapon they use into the bottom inventory row. Then, the player rolls the amount of black combat dice equal to the number next to the "hit" symbol on their weapon. ** To defeat a mob, the player must roll at least as many "hits" equal to the mob's life total (the number is printed on the heart symbol corresponding to the mob). *** If the player rolls less than the life total, the mob remains on the gameboard and the weapon becomes damaged. *** If the player rolls equal or greater than the life total, the mob is defeated, removed from the gameboard, and placed at the end of the mob spawner line. The player also gets a new item as a reward for defeating it. ** Mobs heal after each fight, and some mobs are immune to certain attacks. Ghasts cannot be attacked with swords, and endermen cannot be attacked with bows. ** If the player has a netherite sword, they are allowed to reroll any number of combat dice once for the desired result. First, all six combat dice are rolled, followed by choosing which dice to reroll for a better result. Only the total number of hits are counted after the second roll. Boots, swords, and bows are able to be enchanted. When an enchantment tile is revealed, the player is allowed to keep it if matches the corresponding weapon. The enchantment tile is to be placed slightly offset of the chosen item so that the stats of the item remain visible. A damaged item can be enchanted, meaning that it is repaired and moved back to the top inventory row. The enchantments are as follows: {| class="wikitable" ! Weapon ! Enchantment ! Notes |- | rowspan="2" | {{ItemLink|Sword}} | 1 combat dice | The player rolls one additional combat dice. If a netherite sword is used, the player rerolls one dice again as their seventh dice. |- | Reroll | The player is allowed to reroll any number of combat dice once for a better result, counting the hits after the reroll. If a netherite sword is used, the player is allowed to reroll twice. |- | {{ItemLink|Bow}} | 1 combat dice and increased attack range | The player rolls one additional combat dice, and the attack range of the bow is increased by one space. |- | rowspan="2" | {{ItemLink|Boots}} | Move two spaces | The player is allowed to move two additional spaces. |- | Orange and cyan arrows | The player is allowed to to move onto magma and soul sand spaces as if they were regular spaces (the player doesn't take damage and moves one space). |} * {{ItemLink|Pickaxe}}: The player is allowed to mine blocks from the resource cube. ** The number next to the block symbol indicates the maximum number of blocks that the player may mine form the resource cube. The player is allowed to mine less than the maximum allowed. ** The block must be exposed (the top side and two other sides are visible) for it to be mined. ** Once all blocks are mined, they are placed next to the resource cube and '''must be used immediately'''. *** Diamond and netherite pickaxes allow the player to reuse blocks that have already been used. Instead of mining a block from the resource cube, the player closes their eyes and chooses the blocks in the support structure that is equal to the number of blocks next to the trash can symbol. The diamond pickaxe also allows the player to mine two additional blocks from the resource cube. Likewise, all mined blocks '''must be used immediately'''.
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