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==Cancellation== [[File:0x10c Menu 1.png|right|thumb|360px|The main menu.]] [[File:0x10c Facebuilder.png|right|thumb|360px|Eldrone's facebuilder program.]] ''0x10<sup>c</sup>'' was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref name=past>{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, on August 13, 2013, Notch announced in a ''Team Fortress 2'' livestream that ''0x10<sup>c</sup>'' was indefinitely shelved, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{citation|url=https://web.archive.org/web/20130816034249/http://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref> On August 19th, Notch wrote on his blog "[[The Word of Notch]]" about his reasons for the game's cancellation: {{q|What I hadn’t considered was that a lot more people cared about my games now. People got incredibly excited, and the pressure of suddenly having people care if the game got made or not started zapping the fun out of the project. I spent a lot of time thinking about if I even wanted to make games any more. I guess I could just stop talking about what I do, but that doesn’t really come all that natural to me. Over time I kinda just stopped working on it, and then eventually decided to mentally file it as "on ice" and try doing some smaller things. Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.<ref>{{citation|url=https://web.archive.org/web/20210703074234/https://notch.tumblr.com/post/58707926941/so-thats-what-im-going-to-do|title=So that’s what I’m going to do.|website=Tumblr|author=Notch|date=August 19, 2013}}</ref>|Notch}} He then expressed his desire to not become "another under delivering visionary game developer", and said he would instead focus on making "smaller games that can fail" in the future. Regarding ''0x10<sup>c</sup>'', he said that "I want to play this game so much, but I am not the right person to make it. Not any more. I’m convinced a new team with less public interest can make a vastly superior game than what I would make." On September 15, 2014, following Mojang's acquisition by Microsoft, and Notch's departure from the company, the soundtrack for ''0x10<sup>c</sup>'' was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref> He stated: {{q|I worked on it for a bit, but I think Markus thought the game would never be good enough and decided to cancel it. I personally still think the concept and world is brilliant, so I’m bummed out that it doesn’t exist.<ref>https://c418.org/albums/0x10c/</ref>|C418}} Eldrone would later release images of additional art assets created for ''0x10<sup>c</sup>'' on his Twitter and website.<ref>{{Tweet|eldrone|980479121523437570|Found the art test I made way back when applying for a job at Mojang to work on 0x10c.|April 1, 2018}}</ref><ref>http://www.jonatanpoljo.com/pages/new_9.html</ref>
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