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Minecraft: Portal Dash
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=== Mob glossary === ==== Regular mobs ==== {| class="wikitable" ! Mob ! Health ! Actions when activated |- | {{EntityLink|Magma Cube}} | {{healthbar|4}} | Move up to two spaces and attack an adjacent player for two damage. |- | {{EntityLink|Ghast}} | {{healthbar|4}} | Move one space (including lava spaces) and attack a player for two damage within two spaces of it. They cannot be attacked with swords. |- | {{EntityLink|Enderman}} | {{healthbar|6}} | Move up to five spaces and attack an adjacent player for two damage. They cannot be attacked with bows. |- | {{EntityLink|Hoglin}} | {{healthbar|8}} | Move up to three spaces and attack an adjacent player for two damage. The adjacent player is also "pushed" back one space. If the space is a magma space, the player is then dealt one damage. If the player is surrounded by mobs or lava spaces, they remain where they are. |- | {{EntityLink|Blaze}} | {{healthbar|8}} | Do not move, but attack all players for two damage within two spaces of it. |- | {{EntityLink|Wither Skeleton}} | {{healthbar|8}} | Move up to two spaces and attack an adjacent player for two damage. The adjacent player also moves one item of their choice to the bottom row, making the item damaged. Nothing happens to the items if they are all damaged. |} ==== Endbosses ==== {| class="wikitable" ! rowspan="2" | Image ! rowspan="2" | Mob ! rowspan="2" | Health ! colspan="2" | Actions when activated |- ! Easy mode ! Hard mode |- ! {{DuEntitySprite|Wildfire|scale=2.0}} ! The Wildfire | rowspan="2" | {{healthbar|2}} x20 (Easy mode)<br>{{healthbar|2}} x25 (Hard mode) | * If one is rolled, the wildfire moves up to two spaces, including lava spaces, and deals one damage to a player within three spaces of it.<br>* If two is rolled, the wildfire moves up to two spaces, including lava spaces, and deals two damage to a player within three spaces of it.<br>* If three is rolled, the wildfire moves up to two spaces, including lava spaces, and deals three damage to a player within three spaces of it. | * If one is rolled, the wildfire moves up to two spaces, including lava spaces, and deals one damage to all players within three spaces of it.<br>* If two is rolled, the wildfire moves up to two spaces, including lava spaces, and deals two damage to a player within three spaces of it. The player also moves one item of their choice to the bottom row, making the item damaged. Nothing happens to the items if they are all damaged.<br>* If three is rolled, the wildfire moves up to two spaces, including lava spaces, and deals three damage to a player within three spaces of it. The player also removes one block from the resource cube, using the same rules as if they rolled a '''"?"''' with the blocks dice. |- ! [[File:Ancient Hoglin Face.png|50px]] ! The Ancient Hoglin | * If one is rolled, the ancient hoglin moves up to three spaces and deals two damage to an adjacent player.<br>* If two is rolled, the ancient hoglin moves up to three spaces and deals three damage to an adjacent player.<br>* If three is rolled, the ancient hoglin moves up to three spaces and deals four damage to an adjacent player. | * If one is rolled, the ancient hoglin moves up to three spaces and deals two damage to an adjacent player. The attack cannot be blocked by armor, so the adjacent player must remove heart tokens from their life tracker even if they have heart tokens on their armor.<br>* If two is rolled, the ancient hoglin moves up to three spaces and deals three damage to an adjacent player. The adjacent player is also "pushed" back one space. If the space is a magma space, the player is then dealt one damage. If the player is surrounded by mobs or lava spaces, they remain where they are.<br>* If three is rolled, the ancient hoglin moves up to three spaces and deals four damage to an adjacent player. The player also removes one block from the resource cube, using the same rules as if they rolled a '''"?"''' with the blocks dice. |}
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