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==Gameplay== [[File:0x10c Panels 1.jpg|right|thumb|360px|A spacecraft interior featuring many types of panels.]] [[File:0x10c Panels 2.jpg|right|thumb|360px|A spacecraft interior featuring panels, wires and pipes.]] ''0x10<sup>c</sup>'' was planned to have "''Minecraft'' in space" style gameplay.<ref>{{tweet|notch|245867371636592641|Turning into Minecraft in Space. More coffee. Fourth cup so far.|September 12, 2012}}</ref> Players would be able to build their own ships using a ship editor. Players would first build the external part, and then go into a room mode with a cutaway view of the ship, in which players would be able to carve out rooms with custom dimensions.<ref name=pc1/> Using the ship editor, players would be able to make convex rooms with 45 degree walls, to keep it simple to use, and to encourage the use of multiple rooms. Rooms could have variable height and be placed on different heights.<ref>{{reddit2|sub=0x10c|id=13k4ih|cid=c74o1yd|text=Right now you can make convex rooms with 45 degree walls, to keep the editor simple to use, and to encourage the use of multiple rooms. Rooms can have variable height and be placed on different heights.|author=xNotch|date=November 21, 2012}}</ref> The ship editor would create a more or less empty frame of a ship, and players would then have to place panels and other things manually in the actual game.<ref name=panel>{{reddit2|sub=0x10c|id=16449c|cid=c7sjl8a|text=What Jonatan and I discussed more specifically was what the ship editor is responsible for, and what the player has to do in first person. We moved a lot of the stuff to first person, which makes so much more sense. The ship editor just gives to a more or less empty frame of a ship, then you have to place panels and other stuff manually in the actual game.|author=xNotch|date=January 7, 2013}}</ref> It would be impossible to design a ship that isn't airtight, as a bounding volume would be made first, then rooms would be dug out after.<ref name=IRC/> Things like stripes and names could be placed on the outsides of ships.<ref>{{tweet|Notch|188388455770890240|OF COURSE stripes and names on the sides. But they will be polygons!|April 6, 2012}}</ref> While inside a ship, players would always be oriented upright, even in zero-gravity. Outside ships, players would be able to rotate freely in any direction.<ref>{{reddit2|sub=0x10c|id=10ldne|cid=c6elhv9|text=So now I'm switching to a simple "down is always aligned along the y axis"-model like in all other shooters, and if we need to change it in the future, we can. This involves rewriting a lot of code I already had in place, but the new code is so much shorter than the old one.|author=xNotch|date=September 28, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=126ca9|cid=c6sumpl|text=Outside of the ship, the player will be able to spin around freely. If you drift through an opening in the ship, you'll spin to realign with the inside of the ship.|author=xNotch|date=October 28, 2012}}</ref> Everything’s position would be measured relative to the center of the player’s current ship, with the rest of the universe moving around it from the ship’s point of view.<ref>{{reddit2|sub=0x10c|id=126ca9|cid=c6svj01|text=Are you asking how it's implemented? The ship is loaded as static geometry and never moves. External forces like acceleration and impact will be implemented by applying the inverse force to everything inside the ship rather than by moving the actual ship hull.|author=xNotch|date=October 28, 2012}}</ref> Explosions in space would be realistic.<ref>{{tweet|Notch|201997356156194816|I want explosions in space to look realistic in 0x10c. I should travel to space and blow up a small ship. For science.|May 14, 2012}}</ref> When a ship explodes, it begins to leak air and spin around before popping apart.<ref>{{tweet|notch|201998758614020096|Actually, the best way to do it is probably to make the ship leak air visibly and start spinning for a few secs, then go "POP" for 100 ms.|May 14, 2012}}</ref> There would be no sound transmission through vacuums,<ref>{{tweet|notch|201999236110352386|Of course it's going to be silent! There's no medium for sound to propagate through in space!|May 14, 2012}}</ref><ref>{{tweet|notch|201999620673507328|I meant a visual pop, don't worry. There will be no sound in space, and that's a promise!|May 14, 2012}}</ref> but sounds from ships getting hit by things such as debris from explosions would be audible from inside those ships.<ref>{{tweet|notch|202000178004234241|You will hear stuff within your own ship! And if you get hit.|May 14, 2012}}</ref><ref>{{tweet|notch|202000444569042944|Yeah. Imagine hearing your ship getting hit by tiny debris from an exploding ship... Nice. :D|May 14, 2012}}</ref> Players would keep their ships after respawning.<ref name=pc2/> Spacecraft would be "smaller than the nostromo, larger than a tie fighter."<ref>{{reddit2|sub=0x10c|id=sovv6|cid=c4ftg9g|text=Smaller than the nostromo, larger than a tie fighter.|author=xNotch|date=March 23, 2012}}</ref> Smaller ships could be docked inside of and launched from larger ships.<ref>{{reddit2|sub=0x10c|id=sovv6|cid=c4fy6s2|text=I picked sizes that seemed to make for the most fun gameplay. In Alien, there was a lot of running around and pressing buttons while still feeling claustrophobic, but it's obviously a bit too large to be manned by a single person. I could see adventures on a nostromo size ship being fun in four player co-op play.|author=xNotch|date=March 24, 2012}}</ref> Hyperspace travel would also be present.<ref>{{tweet|notch|184524615337508864|So what if you get inside a tiny ship and fly into a larger ship, and the larger ship enters hyperspace? What if you're halfway in?|March 27, 2012}}</ref> Ships would have sometimes gone dark for various reasons such as power failures, technical problems, and trying to avoid visual detection through windows.<ref name=dark/> Ships would receive and lose heat from thermal radiation. Passive stealth through minimizing a ship's emitted energy would be possible.<ref name=IRC/> Crashing into asteroids or planets would damage onboard systems and require players to scavenge for parts to repair their ship.<ref>{{citation|url=https://web.archive.org/web/20130405171517/http://penny-arcade.com/report/article/notch-interview|title=Notch talks 0x10c, Minecraft, learning the industry, Diablo 3, and more in this candid interview|website=The Penny Arcade Report|author=Ben Kuchera|date=September 5, 2012}}</ref><ref name=ambition/> Ships could have specialized rooms, such as medical bays,<ref name=pc1/> and mess halls for food. Oxygen would "magically last forever", unless there was a hull breach.<ref name=food>{{reddit2|sub=0x10c|id=tnory|cid=c4o87g9|text=I want food to be a thing in the game simply because mess halls are awesome in space. Can you think of a single space movie that doesn't feature the people eating while slowly floating through space?|author=xNotch|date=May 15, 2012}}</ref> There would be a large selection of different devices and other objects players would be able to place on their ship. Devices would be able to be overclocked, which may cause them to catch fire.<ref name=ambition/> Underclocking devices would let them use less power at the cost of being less efficient.<ref name=IRC/> Players would be able to map controller inputs to ingame hardware.<ref>{{reddit2|sub=0x10c|id=s7pnc|cid=c4brgca|text=There will be controllers you can plug into the cpu, and those can be mapped to physical hardware. I've got an xbox controller plugged in at the moment, but I intend to purchase one of those fancy flight sim joysticks to make sure those work as well.|author=xNotch|date=March 13, 2012}}</ref> There would be electrical and mechanical engineering,<ref>{{tweet|notch|181357730257317889|I have the awesomestly nerdy followers. Yes, I might go 6502, and I hope to include electrical and mechanical engineering too. #needtolearn|March 18, 2012}}</ref> rotating rooms,<ref>{{tweet|notch|187657226838745089|Hahaaa, I've got a rotating room now, with physics mostly working. There's a gimbal lock in the body rotation, though.. Hmm..|April 4, 2012}}</ref> and machines built using the physics engine.<ref>{{tweet|Notch|213255484998815745|Assuming I can work out these Bullet glitches, having proper physics would be VERY COOL in 0x10c. Imagine the machines you could build!|June 14, 2012}}</ref> It would be possible to build computer-controlled ground vehicles with wheels, batteries, mineral sensors and digging modules. Hardware would be memory mapped to connected computers. For example, an engine would have its power and rotation mapped to a memory region. Players would control the engines, not the ship, which would then push the ship around. Computers would translate the position of enemy ships from sensors into angles for the ship's cannons to use in aiming. Cheap turrets and sensors would have built-in inaccuracy.<ref name=IRC/> There would be a large selection of different tools and other items players would be able to use. There would be player XP and skills.<ref>{{tweet|notch|205756012278448129|Do you want player xp and levels and skills in 0x10c?|May 24, 2012}}</ref> There would be a leveling system in which players would level up in specialized skills. Dying would reset the player’s levels.<ref name=pc2/> There would be sounds from the player’s body.<ref>{{tweet|notch|188387825698357250|you hear your own body very loudly in a silent environtment!|April 6, 2012}}</ref><ref>{{tweet|notch|202002127034384384|I was thinking body internal sounds for intense situations, too. Running low on oxygen? Louder heart and breath sounds.|May 14, 2012}}</ref> There would be a player-driven economy system, and building ships and space stations would cost resources. Singleplayer would have optional cheats.<ref>{{reddit2|sub=0x10c|id=ts27w|cid=c4p9g6v|text=I am not trying to make EVE. EVE already exists, and does what it does very very well, however.. it will most definitely have a player driven economy, and to make a huge space ship or station you will need a lot of resources. Those resources come from mining.|author=xNotch|date=May 17, 2012}}</ref> Transferring information would be possible through floppy disks and radio arrays.<ref>{{tweet|Notch|187452068141875200|Someone will have to write a loader. ;) There will be floppy disks in the game if you like artifacts, or a radio array.|April 4, 2012}}</ref> There would be a credits system and an ingame program store. Large bases and structures built by players such as space stations would be shared between games and could be encountered in singleplayer. There would also be randomly generated abandoned ships floating in space, with aliens and robots inside, and loot such as screens and CPUs.<ref name=IRC/> There were to be "very pretty" stars and planets.<ref>{{tweet|Notch|188386791663996928|very pretty stars and planets.|April 6, 2012}}</ref> Asteroids and planets were "icosahedrons (20 sided dice) fed to a make-surface-from-arbitrary-triangle-mesh code that subdivides, colorizes and offsets the polygons based off various parameters tweaked per body type". There may also be "orbitals and halo worlds" with planetary terrain on their interiors.<ref>{{reddit2|sub=0x10c|id=s4tm8|cid=c4b3eeb|text=The asteroid is an icosahedron (20 sided die) which is fed to a make-surface-from-arbitrary-triangle-mesh code that subdivides, colorizes and offsets the polygons based off various parameters I will tweak per body type.|author=xNotch|date=March 11, 2012}}</ref> Planets would be big enough that 32 players on a planet would "pretty much never see each other".<ref>{{reddit2|sub=0x10c|id=uopy4|cid=c4xezff|text=I'm hoping to do surface combat as well, but I worry a bit about scope. A planet is HUGE, and 32 players (or whatever) will pretty much never see each other. We'll see.|author=xNotch|date=June 7, 2012}}</ref> There would be planet gameplay,<ref>{{tweet|Notch|187666854800670721|There will be planet gameplay.|April 4, 2012}}</ref> liquid water on planets,<ref>{{tweet|notch|282413741864280065|Liquid water in outer space is probably quite rare, yes. Planets might have liquid water. Space suits don't like liquids.|December 22, 2012}}</ref> and planetary ecologies, though most life would be dead.<ref>{{tweet|Notch|187842817425543168|yes to the first one, and I MIGHT make time non-relative for game play reasons. Ecologies, maybe.. most life will be dead.|April 5, 2012}}</ref> There would also be many different planet types. Planets would be realistically sized, and there would be realistic orbital mechanics, and rogue planets. The game would not show any planet or star names.<ref name=IRC/> Players would be able to mine for gold and other metals. Terrain was not planned to be modifiable, in order to reduce world file sizes.<ref name=pc2/> Space was to be very dark, with most surviving stars being fairly dim and small.<ref name=dark>{{reddit2|sub=0x10c|id=s4tm8|cid=c4bre4t|text=Space will be very dark, with most surviving stars being fairly dim and small. The ship you're in will sometimes go dark for various reasons (power failures, technical problems, trying to avoid visual detection through windows), but you can stick very bright lights in there to make it look nice and bright.|author=xNotch|date=March 13, 2012}}</ref> The number of stars would be "large enough to feel large, but small enough so that players could map them all if they wanted to."<ref>{{reddit2|sub=0x10c|id=11tn9v|cid=c6pnmsu|text=The number of stars will be large enough to feel large, but small enough so that players could map them all if they wanted to.|author=xNotch|date=October 21, 2012}}</ref> There would be an "explorable number" of stars, about 100,000.<ref name=IRC/> Star positions would be static, but planets would orbit and spin.<ref>{{reddit2|sub=0x10c|id=11tn9v|cid=c6prvdr|text=Star positions will be static. A LOT of time would have to progress for any noticeable difference to show. Planets will orbit and spin, however.|author=xNotch|date=October 21, 2012}}</ref> Stars would be closer together due to the big crunch.<ref>{{tweet|notch|184552145201266688|Can I combine heat death and a sudden start of a big crunch for gameplay reasons? (making stars closer to each other)|March 27, 2012}}</ref> Some areas of the universe would have a lot of radiation.<ref name=IRC/> There would be neutron stars,<ref>{{tweet|mollstam|188047629421256704|Hello floppy disks, meet my friend Neutron Star and his companion EM Radiation. #0x10c|April 5, 2012}}</ref> and black holes with gravitational lensing around them.<ref>{{tweet|Notch|187454250547294208|If you mean gravitational lensing from black holes, then I hope so. If it fits the visual style.|April 4, 2012}}</ref> Most solar systems would be a brown dwarf with very few surviving planets, though there would be an extremely small number of young stars.<ref name=IRC/> Lighting was planned to be more complex than in ''Minecraft'', which was because ''Minecraft'' focused on many blocks and polygons that could all change at any time, whereas ''0x10<sup>c</sup>'' focused on modern lighting with very few polygons that rarely changed.<ref>{{reddit2|sub=0x10c|id=s2px1|cid=c4aqmca|text=Minecraft has a completely different focus. Instead of having realistic movable lights, it focuses on having every single block in the game capable of emitting lights. This means you can make a huge lava river and have it light up your house from below, as the lighting can come from every single block of lava in the river. In 0x10c, there will be way less light sources, and as a result, they can be much more complex.|author=xNotch|date=March 10, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=s2pzl|cid=c4aqogp|text=I replied to this complaint in another thread on here. Basically, the renderers are COMPLETELY DIFFERENT. Minecraft focuses on many (many) blocks and polygons that could all change at any time. 0x10c focuses on modern lighting with very few polygons that rarely change.|author=xNotch|date=March 10, 2012}}</ref> For example, computer monitors would illuminate their surroundings with the same colors being displayed on the screen.<ref>{{reddit2|sub=0x10c|id=s2px1|cid=c4aqn22|text=Those soliders are just empty models to try the renderer. There's no ai or anything attached to them, they just silently and eerily rotate in place. The space interior, however, has full physics, and is fully editable. The light from the monitor in the distance is dynamic and depends on what the screen shows. A red screen has a red glow and so on.|author=xNotch|date=March 10, 2012}}</ref> The game would have a "this is what we thought the future would be like in the 80's"-look,<ref>{{tweet|Notch|188387333303840768|aesthetic. I want to capture a "this is what we thought the future would be like in the 80's"-look. Also, frontier did it.|April 6, 2012}}</ref> and a wireframe graphics mode.<ref>{{tweet|Notch|188389034945544192|I am ACTUALLY considering having a wireframe mode. ;)|April 6, 2012}}</ref> Music would take a long time to build up, and there would be a lot of ambient sound effects.<ref>{{reddit2|sub=0x10c|id=11f6b7|cid=c6ly5ic|text=Interesting. Though I want music to be even rarer than in Minecraft. By which I mean not rare in quantity, but rare in the amount of time it takes for a song to build up. So mostly you would hear ambient sound effects. Think about humming of machinery, the whirring of computer fans. That stuff. Also I don't think I want to use Minecraft sound effects, haha :)|author=C418|date=October 13, 2012}}</ref> The sound engine supported samples, procedural sounds and effects.<ref>{{tweet|notch|260080272916238336|That was fun! Implemented the base for the sound engine in 0x10c. Supports samples and procedural sounds, and the ability to add effects.|October 21, 2012}}</ref> A monthly subscription fee would be required to access a global multiplayer server called the multiverse, due to the computational cost of simulating the trajectories and computers of all the players' ships, even when the players owning those ships were offline.<ref name=pc1/> Private multiplayer servers would be free to use, have IP-based and LAN options, and could be run on older versions.<ref name=multiplayer>{{reddit2|sub=0x10c|id=11pg9n|cid=c6oq48f|text=The plan right now is to absolutely allow for private servers, and to ship the game with private server support built in. These will work similar to Minecraft servers, where you can choose to enable login verification via our servers, in which case they will need to be connected to the internet, or to skip that bit and just let anyone in, in which case they will work great for lan parties out at sea or in cabins in the woods.|author=xNotch|date=October 19, 2012}}</ref> The game would run on a local server even in singleplayer.<ref>{{tweet|Notch|262614969479213056|0x10c now runs in multiplayer even in singleplayer mode. Now that's progress, even if everything looks the same!|October 28, 2012}}</ref> VR support was planned.<ref>{{citation|url=https://www.pcgamer.com/notch-mega-interview-0x10c-micropayments-kickstarter-and-quantum-computing/3/|title=Notch mega-interview: 0x10c, micropayments, Kickstarter and quantum computing (page 3)|website=PC Gamer|author=Marsh Davies|date=November 29, 2012}}</ref> There were to be a large number of fictional hardware and software developers,<ref>{{tweet|notch|195141690917523456|Any indie dev studios out there who want to get their names featured as fictional hardware or software devs in 0x10c? Let me know! :D|April 25, 2012}}</ref><ref>{{tweet|notch|195142322554544128|Please let me know an 80's appropriate exact spelling of the name as you'd want it to appear. :D|April 25, 2012}}</ref><ref>{{tweet|notch|195148473866256385|Dear lord.. Added 100 names so far, still going through tweets. I may have to edit a few to get rid of "games" and similar words.|April 25, 2012}}</ref><ref>{{tweet|notch|195155567956856832|Got 267 names now.. wow.. My fingers are hurting. I'll go over this list later on and pick a bunch that sound spacey. Thanks! :D|April 25, 2012}}</ref><ref>{{tweet|notch|195156200109780993|A few people asked for it, so here's the raw list of names: <nowiki>http://pastebin.com/raw.php?i=Y78N71TM</nowiki>|April 25, 2012}}</ref> and possibly a faction that outlaws open source software.<ref>{{tweet|notch|185417318829010944|I'm actually considering making one of the factions in the game outlaw open source stuff. ;)|March 29, 2012}}</ref> A full time writer for the game was planned.<ref>{{tweet|notch|237896714504241152|Don't know anyone who has any need for any full time writers, but I know we want one for 0x10c|August 21, 2012}}</ref>
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