Editing
Game
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Chris Crawford=== Game designer [[Chris Crawford (game designer)|Chris Crawford]] defined the term in the context of computers.<ref name="craw">{{Cite book |last=Crawford |first=Chris |title=Chris Crawford on Game Design |title-link=Chris Crawford on Game Design |publisher=New Riders |year=2003 |isbn=978-0-88134-117-1 |author-link=Chris Crawford (game designer)}}</ref> Using a series of [[dichotomy|dichotomies]]: # Creative expression is ''art'' if made for its own beauty, and ''entertainment'' if made for money. # A piece of entertainment is a ''[[play (activity)|plaything]]'' if it is [[interactive]]. Movies and books are cited as examples of non-interactive entertainment. # If no goals are associated with a plaything, it is a ''toy''. ''(Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) ''[[The Sims]]'' and ''[[SimCity]]'' are toys, not games.)'' If it has goals, a plaything is a ''challenge''. # If a challenge has no "active agent against whom you compete", it is a ''[[puzzle]]''; if there is one, it is a ''conflict''. ''(Crawford admits that this is a subjective test. Video games with noticeably [[algorithm]]ic [[artificial intelligence]] can be played as puzzles; these include the patterns used to evade [[Pac-Man#Ghosts|ghosts in ''Pac-Man'']].)'' # Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a ''competition''. ''(Competitions include [[racing]] and [[figure skating]].)'' However, if attacks are allowed, then the conflict qualifies as a game. Crawford's definition may thus be rendered as: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other. Other definitions, however, as well as history, show that entertainment and games are not necessarily undertaken for monetary gain.
Summary:
Please note that all contributions to Kiiw may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Kiiw:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information