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=== Items === {{Main|MCD:Item|title1=Item}} '''[[MCD:Weapon|Weapons]]''' are tools that can be used to damage entities with either melee or ranged attacks. They can be enchanted to increase their effectiveness. '''[[MCD:Armor|Armor]]''' is used to protect the hero from damage and provide additional [[MCD:Health Heart|health]]. It can be enchanted to increase its effectiveness as well as provide miscellaneous uses to the hero, like a burning aura through the [[MCD:Burning|burning]] enchantment or a chilling aura that slows mobs through the [[MCD:Chilling|chilling]] enchantment, both of which doesn't necessarily boost protection, but provide more utility to the hero. '''[[MCD:Artifact|Artifacts]]''' are objects that the hero can use to gain a significant power-up, damage foes, heal allies, etc. They behave like spells which provide an effect and are on a cooldown timer. The effectiveness of artifacts can be augmented through certain armor [[MCD:Enchantment|enchantments]]. '''[[MCD:Consumable|Consumables]]''' are non-equipable items that randomly drop during gameplay to restore [[MCD:Health Heart|health]], ammo and provide temporary positive [[MCD:Status Effect|Status effects]] to the hero as well as deal massive splash damage to foes. '''[[MCD:Cosmetic|Cosmetics]]''' include [[MCD:Cape|capes]], [[MCD:Emote|emotes]], [[MCD:Flair|flairs]], and [[MCD:Pet (cosmetic)|pets]] that provide no functional benefit to the hero and are designed for cosmetics and looks. Capes can either be obtained by players who own the [[MCD:Hero Pass|Hero Pass]], are free or were obtained by completing a set amount of [[MCD:Seasonal Trial|Seasonal Trials]]. Pet cosmetics are either free, require the player to purchase DLC to be equipped, or by completing a set amount of Seasonal Trials. Heroes can gift [[MCD:Weapon|weapons]], [[MCD:Armor|armor]] and [[MCD:Artifact|artifacts]] to heroes made by other players by interacting with the [[MCD:Gift Wrapper|gift wrapper]].
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