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Legend of the Chambered
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==Story== ===''Legend of the Chambered'' 2008-1=== [[File:Legend of Chambered.png|thumb|The starting point in ''Legend of the Chambered 1''.]] {{Youtube|QPZIEsZBhN8}} ''Legend of the Chambered 1'' begins in a stone chamber with the word "Welcome" written on one wall. There are more winding stone chambers that need to be explored. The player soon finds a small side-room in the hall with a pile of [[Legend of the Chambered#Items%20and%20inventory|equipment]] on the floor, enough for the entire team, with some text above it saying "Loot". A little further on, there are two slots in the wall with some text in the middle of them saying "Niches". There are other niches scattered throughout the dungeon, but none of them have anything in them, nor can anything be placed in them. The player finds an intersection; going left, the player finds another, and going left again there is a square loop in which there is a niche in one of the walls. Going the other way there is a roofless room with an automatic wood door to it which continuously opens and closes, and some text on the wall next to it saying "(dancing)". Inside are two apple trees and two monsters. Going right from the first intersection is a room with a pentagonal stone pressure plate in the middle, and two stair wells behind it, one going up and one going down, with some text on a wall between them saying "Stairs". The player can't go up or down these stairs because of an invisible barrier. There is also another automatic door inside this room which leads to the woods (another roofless room with a maze of trees) as is suggested by some text saying "woods" on a wall somewhere inside it. Another wall on the opposite side has the words "Monsters" and "(dancing)" written on it. There are five monsters roaming around in these woods. Some of the trees have apples growing on them that can be picked by clicking on them, and many of the trees have apples piled underneath. The player can find their way into another tree-filled room that contains two words, "Win" and "Yay", on opposite walls, and a dynamic texture which shows the time set on one's computer on the middle wall. <gallery> LoC Niches.png|Some niches. LoC Stairs.png|Pentagonal stone slab (referred to as "pressure plate" in the files, but has no function). LoC doors.png|The doors that lead into the woods. LoC pit.png|Pit in the woods. Players cannot go down it due to an invisible barrier. LoC Win.png|The word "Win" on one of the walls. There isn't actually an end to the game. </gallery> ===''Legend of the Chambered'' 2008-2=== [[File:LoC2 Start.png|thumb|The starting point in ''Legend of the Chambered 2''.]] {{Youtube|7lSk8xfzZig}} ''Legend of the Chambered 2'' begins in a crevasse of stone walls open to the night sky. Equipment is scattered about on the ground, which the player can pick up and use. An opening to the left has studded boots and a leather shirt on the ground. Trees block the way past the opening. The player can either choose to descend the stairway leading down into the dungeon, or to follow a dirt path. The dirt path further up is lined with trees, and a skeleton wanders its entrance. A holy rune and a copper key can be found here. Further down the path, another skeleton wanders behind a stone block wall. The path then leads to the front of the graveyard, which has three ghosts wandering around in it, and the brick house. A chain helmet can be found here. Pressing the gray button on the front of the brick house opens up its front wooden door. Inside, behind three more wooden doors, can be found an iron key, a gold key, a copper key, and a jade key. There are also windows on all four sides of the house, that the player and monsters can attack through, but which items cannot be thrown through. Behind the brick house extends the rest of the graveyard, in which the player can find an earth rune, a water rune, and two coins. A wooden door in the stone wall that surrounds the map opens up to a stone room containing a spider. Inside to the right is another wooden door with windows in the walls on each side. This door opens up to a room with two spiders, a pit, three pressure plates, and a staircase leading to the dungeon. In the dungeon, two halls lead to the left and right with the staircase at the player's back. The halls meet up again with two wooden doors. Behind each door is a spider and rooms of marble. Each room conjoins into another marble room held up by marble pillars. At the end of the room, there are gravestones. Leaving the dungeon always brings the player back to the starting path no matter which entrance was taken. <gallery> LoC2 stairs.png|Stairs leading to the dungeon. LoC2 brick house.png|The brick house containing keys. LoC2 behind brick house.png|Behind the brick house. LoC2 pit and pressure plates.png|A pit surrounded by three pressure plates. LoC2 marble room graves.png|A marble room with gravestones. </gallery> ===''Prelude of the Chambered''=== [[File:Prelude Title.png|thumb|An image with the title of ''Prelude of the Chambered'' with one of the enemies, the ogre.]] {{Youtube|CiKbxbmankE}} ''Prelude of the Chambered'' starts in the Prison, and the player must smash through cracked walls to find a ladder. Going down the ladder leads to the Dungeon, and after exploring a little, the player finds a power glove which lets the player push boulders and fight monsters. After fighting some bats and solving a boulder and pressure plate puzzle, doors open into a room filled with bats and the Golden Bat [[Legend of the Chambered#Bosses|boss]], which, like the other bosses, drops a key. After that, the player must go back up to the Prison to cut some bars, fight more bats and push two boulders into some holes. This lets them cross to another ladder which leads up to the Island, where there are more bats, along with eyes, and yet another ladder that takes the player down to the Frost Cave. Here they must fight more eyes, and find the skates. The player can also find a green healing potion here too. The skates allow them to move on the ice without sliding, allowing them to get to the Golden Eye boss. The player can then go back to the Island to cross some ice to obtain Cutters. Going back to the Frost Cave, the player can use the cutters on some bars to obtain a pistol. Going back to the Prison, they can cut more bars and find another pistol and potion in the cells. On the Island, there is a fence of bars with ogres that spit acid behind it, that the player must cut in order to get to the Crypt. In the Crypt, they must fight more ogres, and find the flippers. There is also another potion and pistol behind some cracked walls. The flippers allow them to swim in the water, allowing them to get to the Golden Ogre boss. Going back to the Island, the player must swim across some water and trap a ghost in a white box to enter the Temple. Here the player must lead ghosts and trap them in some more white boxes in order to cut bars and push buttons to open a door. Pushing a boulder through a hallway and into a hole lets the player pass into a room with another white box in it. Going into the door behind the white box is a room with a maze made out of ghosts. After finding the Golden Ghost boss, the player must lead it back through the maze to the white box at the beginning in order to get the last key. With all 4 keys collected, the player can go back up to the Island and open up the last door and walk out into a field. The text "YOU WIN", the number of trinkets found (trophies), and the time show up on screen. <gallery> Prelude of the Chambered 0.png|The prison. Prelude of the Chambered 1.png|The power glove. Prelude of the Chambered 2.png|The island. Prelude of the Chambered 3.png|The ice cave. Prelude of the Chambered 4.png|The title screen. </gallery>
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