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Minecraft Earth
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=== Gameplay differences from regular ''Minecraft'' === [[File:Inventory ME.jpg|thumb|right|upright|Inventory in ''Minecraft Earth'', showing that stacks of items and mobs appeared unlimited in size and quantity.]] ''Minecraft Earth'' offered somewhat different mechanics to players more familiar with ''Java'' or Bedrock editions of ''Minecraft''. These differences included: *The game was basically two-dimensional; that is, while one can build upward and dig downward, a player wasn't able to climb or descend unless a real-world structure was available for climbing and descending. *There was no [[daylight cycle]]. Buildplates and adventures always had the same lighting regardless of the real-world time of day. Some buildplates were available with night illumination. *[[MCE:Inventory|Inventory]]: **Inventory was effectively unlimited, both in inventory slots and the stack size of items or blocks. **There was no inventory crafting grid, and no way to repair damaged items by combining them. **There were no armor slots in the inventory. **Mobs were allowed to be collected, and achievements were earned for collecting them. Occasionally a [[MCE:tappable|tappable]] dropped a hostile mob that was allowed to be collected and placed on a buildplate. **Inventory was unaffected by death, as it was inaccessible during adventures. Only items in the [[hotbar]] and backpack (the items collected during an [[MCE:adventure|adventure]]) were lost. *[[MCE:Make Stuff#Crafting|Crafting]]: **Both crafting and smelting took time, sometimes several minutes (or even hours) depending on the item. Like smelting in regular Minecraft, the player was allowed to exit the crafting or smelting interface to do other things while the process completes. **Several items weren't able to be crafted at all, such as chests, crafting tables, armor, villager workstations, fishing rods, and anything related to enchantments or potions (anvils, enchanting tables, brewing stands, etc.). *Tools and melee weapons had infinite range. *Health and hunger were combined into one [[MCE:Health|health gauge bar]]. Health was depleted by mob attacks, and restored by eating food. *Food wasn't allowed to be cooked in survival mode (i.e. during an [[MCE:adventure|adventure]]), and was only allowed to be cooked outside of an adventure. Food was allowed to be eaten during an adventure and outside of an adventure. *[[Iron ingot]]s were available only by smelting [[iron ore]], which was rare and never dropped by tappables. Iron ore was obtained only via mining during an adventure, provided the adventure included any iron at all, and rarely when killing zombies, similar to Vanilla Minecraft. *There was no way to craft or wear armor in the game. A player used tactics rather than armor for protection. Players were also allowed to obtain different clothing items, but these offer no armor protection. *Chests weren't able to be found as items, crafted, or stored in the player's inventory. They existed only as [[MCE:tappable|tappables]]. *[[Ladder]]s were available for construction but weren't able to be climbed. *[[Obsidian]] didn't exist and wasn't allowed to be created. [[Lava]] flowing into [[water]] formed [[cobblestone]], but lava was unaffected by water flowing onto it. Other differences: *Mini boosts were figurines that were tapped to the device's NFC reader giving temporary boosts to stats in-game, such as better defense or attack strength. Only five can be used at a time and the same boost. *Adventure crystals were added for people isolating during the COVID-19 pandemic. Adventure crystals allowed a player to experience a small, medium, large or huge adventure without having to go outside, provided the adventure had enough open area. They later ended be being a permanent feature to the game.<ref>[https://feedback.minecraft.net/hc/en-us/community/posts/360061373332/comments/360010241151 "Hey, we absolutely will keep them! We added them because they're a great experience and we know players are really enjoying them!" - SevralTimez]</ref>
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