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===Release=== [[File:@jeb talking at the modders panel @ MineCon 2012.jpg|thumb|In 2012, Mojang organized a panel on modding at [[MineCon#2012|MineCon 2012]], where ''Minecraft''{{'s}} lead developer [[Jens Bergensten]] held a talk.]] Around November 2011, the Forge {{sic|Mod|Loader}} and Minecraft Forge were released. Forge allowed players to be able to run several mods simultaneously, utilizing Mod Coder Pack mappings. A server version of Forge was also released, which allowed players to create modded servers. Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code. Forge also included many libraries and hooks which made mod development easier.<ref name="packtpub history" /> After ''Minecraft'' was fully released in November 2011, the game's modding community continued to grow.<ref name="packtpub history" /> In February 2012, Mojang hired developers of Bukkit to work on an official modding [[Application programming interface|API]], allowing mod developers easier access to the ''Minecraft'' game files.<ref name="ModdingAPIEurogamer">{{Cite web |url=http://www.eurogamer.net/articles/2012-02-29-mojang-hires-bukkit-server-mod-team-to-make-official-minecraft-api |title=Mojang hires Bukkit server-mod team to make official Minecraft API |last=Purchese |first=Robert |date=29 February 2012 |website=Eurogamer |publisher=Gamer Network |access-date=13 February 2016 |archive-date=27 March 2018 |archive-url=https://web.archive.org/web/20180327044736/https://www.eurogamer.net/articles/2012-02-29-mojang-hires-bukkit-server-mod-team-to-make-official-minecraft-api |url-status=live }}</ref> Bukkit was then maintained by the community. A fork of CraftBukkit, called zSpigot which was backward compatible with plugins started to be developed. In 2012, Spigot released a server software, called BungeeCord, made to link many servers together via a proxy "linking" server. BungeeCord had a separate plugin API from Spigot where Spigot plugins could work side by side. Many popular Minecraft servers use BungeeCord to link up Minecraft servers together.<ref>{{Cite web |title=BungeeCord: Turning Minecraft Servers into a Networks {{!}} Minecraft.Buzz |url=https://minecraft.buzz/post/bungeecord-introduction |access-date=21 June 2022 |website=Minecraft Buzz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702165350/https://minecraft.buzz/post/bungeecord-introduction |url-status=live }}</ref> A programmer by the name of "minecrafter"<ref name="WaterfallGit">{{Cite web |date=23 November 2021 |title=First Waterfall Commit |url=https://github.com/WaterfallMC/Waterfall-Old/commit/a27f55af963bf9502dd5c69ca89c9ada6a65e0b6 |access-date=23 November 2021 |website=GitHub |archive-date=23 November 2021 |archive-url=https://web.archive.org/web/20211123120418/https://github.com/WaterfallMC/Waterfall-Old/commit/a27f55af963bf9502dd5c69ca89c9ada6a65e0b6 |url-status=live }}</ref> released a modified version of BungeeCord called Waterfall, which included optimizations that were not present in BungeeCord. This was later continued by Andrew Steinborn (Tux) when he created the Velocity proxy.<ref name="VelocityWebsite">{{Cite web |date=23 November 2021 |title=Comparing with Other Proxies |url=https://velocitypowered.com/wiki/users/comparisons-to-other-proxies/ |access-date=23 November 2021 |website=VelocityPowered Website |archive-date=23 November 2021 |archive-url=https://web.archive.org/web/20211123120420/https://velocitypowered.com/wiki/users/comparisons-to-other-proxies/ |url-status=live }}</ref> In 2013, Forge would surpass Risugami's {{sic|Mod|Loader}} as it wasn't being updated in time by its developers.{{citation needed|date=April 2020}} In early 2014, a server software named Sponge was released with a very powerful plugin API compared to Bukkit and support for Forge mods. Sponge also introduced [[mixin]]s, an alternative to modifying byte code.
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