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==Tiles== Tiles are the two-dimensional equivalent of [[block]]s and make up the world of ''Minicraft''. *'''Cactus''' - Found in desert regions, deals 1 damage to mobs and the player on contact, has 10 hp and drops 1-2 cactus items. *'''Cloud cactus''' - Found in the sky and resembles ore, deals 3 damage on contact and has 10 hp. *'''Cloud''' - Makes up the terrain of the sky. Using a shovel on it does not destroy it, but does cause it to drop cloud items. *'''Dirt''' - Found on the surface underneath grass, sand and rock, and can be used to fill holes and replace liquid tiles. *'''Farm''' - Created by tilling grass, dirt or stone with a hoe, and can have crops planted on it. Eventually turns back into dirt or stone if nothing is planted on it, and has a chance of turning back when stepped on. Also turns back upon harvesting its crops or using a shovel on it. *'''Flower''' - Found in patches on grass. Each flower tile contains two white and yellow flowers resembling [[oxeye daisies]]. Breaking the tile drops 1-2 flower items, each of which can be planted to create a flower tile with two flowers on it, making them easily renewable. Flowers can also spread to adjacent dirt tiles when grass grows on them. *'''Grass''' - Generates on top of dirt in most areas of the surface and can spread to adjacent dirt tiles. Flowers and trees can be planted on it. When a hoe or shovel is used on grass, it has a chance of dropping seeds instead of breaking. *'''Hard rock''' - Eight hard rock tiles encase each staircase to the sky, which can only be mined with a gem pick. Has the same drops as rock and 200 hp. *'''Hole''' - Using a shovel on exposed dirt or stone creates a hole, which liquids can flow into, and which monsters cannot cross. Placing a dirt item in a hole turns it back into a dirt or stone tile. *'''Infinite fall''' - The tile used for the gaps between clouds in the sky. The player, slimes and zombies cannot walk on it, but the air wizard can. *'''Lava''' - Generates in the lowest underground level, emits light and deals a lot of damage on contact. Monsters cannot enter it. *'''Ore''' - There are three types of ore, each found exclusively in a different underground level: iron, gold and gem. They only take damage from a full-energy hit from a pickaxe. They have a chance of dropping ore with each hit, and drop more ore upon being broken. They all deal 3 damage on contact, requiring the player to be careful while mining. *'''Rock''' - Generates in the mountainous areas of the surface and makes up most of the underground, forming walls the player must mine through. Has 50 hp and drops 1-4 stone and 0-1 coal. *'''Sand''' - Generates in the desert areas of the surface on top of dirt, and can have cacti planted on it. Players and mobs leave footprints when they walk on sand (including slimes, despite not having feet), which disappear after a random amount of time. *'''Sapling''' - The premature stage of a newly planted tree or cactus. *'''Stairs''' - The passageways between levels, found throughout the world. A staircase going down on one level connects to a staircase going up on another. Cannot be destroyed. *'''Stone''' - Makes up the floor of the underground levels. Functionally identical to dirt, drops dirt when excavated, and dirt placed underground becomes stone. *'''Tree''' - Generates on grass throughout the surface, cannot be passed through, and has a chance to drop an apple whenever a player hits it. Has 20 hp and drops 1-2 wood and 0-2 acorns. When four trees are placed next to each other, a fifth tree appears between them, which is purely visual. *'''Water''' - Generates on the surface and in the middle underground level. The player loses energy by swimming in water and starts to take damage if their energy runs out. Monsters cannot enter it. *'''Wheat''' - Created by planting seeds on farmland, and goes through six growth stages. The higher the stage, the more seeds and wheat items are dropped upon breaking it.
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