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==Trivia== *According to Notch, the game’s name was "intentionally bad" as a marketing experiment to see if Mojang could get away with naming their next game "pretty much anything".<ref>{{reddit2|sub=0x10c|id=syqdb|cid=c4i4t8z|text=The name is somewhat intentionally "bad", both because it's less likely to already be owned by bethesda, and as a bit of a marketing experiment on my part. We have such a vocal fan base and so many eyes on us I could get away with naming the game pretty much anything. Making it a puzzle seemed like a fun way to set the tone for the game.|author=xNotch|date=April 19, 2012}}</ref> *According to Notch, the original name for ''0x10<sup>c</sup>'' was ''Dusk'', referring to the dark, dying galaxy.<ref>{{tweet|Notch|210533915524464641|The original name for 0x10c was "dusk", referring to the dark, dying galaxy. Too similar to eve, so we went much nerdier.|June 6, 2012}}</ref> *"Mackapar Media", a fictional company that produced some of the in-game hardware, was the company credited on Mojang's [[Pig Tales]] website, and is also mentioned in a video advertising the original [[LEGO Minecraft|LEGO ''Minecraft'']] set.<ref>{{ytl|LcwWN6jcdu8|It's Almost Here...|Minecraft|February 16, 2012}}</ref> *Another word for the number represented by the hexadecimal value "0x10<sup>c</sup>" is "Trillek".<ref>http://www.intuitor.com/hex/words.html</ref> *The sound of the weapon seen in some of the videos is taken from the blaster from the game ''Quake 2''.<ref>{{reddit2|sub=0x10c|id=11upoq|cid=c6prpfp|text=I gave the gun the blaster sound from quake 2, and tested a few procedural sounds; a fizz wherever the shot hits, some random tones from the monitor, and a very annoying hum from the SPED-3.|author=xNotch|date=October 21, 2012}}</ref> *Some of the videos from the game’s development contain a low-poly model of the Soldier character from the game ''Team Fortress 2''.<ref>{{reddit2|sub=0x10c|id=11d8ih|cid=c6lmdrb|text=Custom engine, the solider is an aweome placeholder I found online by some very talented modeler, whose name I've unfortunately forgotten.|author=xNotch|date=October 12, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=11d8ih|cid=c6lmra8|text=It's from Tommy Tallian's low poly TF2 study.|author=exprdebt|date=October 12, 2012}}</ref> *The game was not planned to use alpha or beta labels,<ref>{{tweet|notch|288756930674061312|Because of that article, I'm not going to use the alpha/beta labels on 0x10c. I'll still be clear about it being in development.|January 8, 2013}}</ref> with the first phase of development being referred to as "Montauk".<ref>{{reddit2|sub=0x10c|id=14f2bx|cid=c7cvzf7|text=It's the project name since classes can't start with a digit. Montauk is the codename for the pre-pre-alpha verion we're working on now|author=xNotch|date=December 7, 2012}}</ref> *According to Notch, 0x10<sup>c</sup> was inspired by ''Firefly'', ''Elite'', ''Alien'', ''The Matrix'', ''2001: A Space Odyssey'', ''FTL'', ''Noctis'', and ''Proteus''.<ref>{{tweet|notch|183585572156219392|Why are everyone focusing on firefly being part of the inspiration? Elite, alien, even matrix, are huge inspirations too. Also, 2001.|March 24, 2012}}</ref><ref>{{tweet|Notch|246905495770767360|Well then, I guess you can officially add FTL to the list of games that inspired 0x10c. GO PLAY FTL RIGHT NOW, it is amazing!!|September 15, 2012}}</ref><ref>{{tweet|Notch|271190437287583744|The noctis games are very interesting, and definitely an inspiration for 0x10c!|November 21, 2012}}</ref><ref>{{tweet|Notch|189679143875641344|proteus is actually part of the inspiration for this game. Is it a game? Not sure. Does it need to be?|April 10, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=s6yzi|cid=c4brfx6|text=Oh god, Noctis. Such a wonderful experience! I spent so much time understanding so little, but loving every second of it. I'd say that Proteus probably comes closer to capturing that magic than I think I will be able to, but Noctis is definitely a big inspiration. I wish I was that talented at making the player feel so involved.|author=xNotch|date=April 13, 2012}}</ref> *The game was originally planned to use an emulated 6502 processor before Notch decided to create a fictional custom computer.<ref>{{tweet|notch|181741169141747714|I may have implemented a 6502 CPU, not sure how to test it. The unsigned bytes in java cause code bloat. Considering inventing new CPU.|March 19, 2012}}</ref><ref>{{tweet|notch|182861470021849088|Emulating a 1 mhz 6502 cpu uses 5.5% of one core on my cpu. I think I need to optimize.. or make it 0.1 mhz. ;D|March 22, 2012}}</ref><ref>{{tweet|notch|183222415428554754|Starting to dislike the 6502 idea. Spending heaps of cpu cycles to emulate not being able to multiply. Reconsidering custom CPU again..|March 23, 2012}}</ref>
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