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Spawn protection
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{{wip}} '''Spawn protection''' prevents players from building in spawn, undoing any attempts at placing or breaking [[block]]s. Players who have any [[permission level]] are able to bypass it and build anyway. There are several indirect <!--indirect, using commands and cheats--> ways to bypass spawn protection, namely activating pistons, dispensers, explosives and using mob griefing. If there are no ops on the server<!-- as in defined, not as in online-->, then spawn protection does not apply. Spawn protection only applies in the [[Overworld]]<!-- as a world, not as a dimension-->. Spawn protection does not apply in singleplayer. The <code>spawn-protection</code> field in <samp>[[server.properties]]</samp> determines the side length of the square spawn protection area as 2''x''+1. Setting this to 0 or a negative value disables the spawn protection. A value of 1 protects a 3×3 square centered on the spawn point, 2 protects 5×5, 3 protects 7×7, etc. The area that it protects is (spawn-protection×2 + 1)×(spawn-protection×2 + 1). == History == {{History|java beta}} {{History||?<!-- Beta 1.8 or earlier -->|Added spawn protection. The radius is always 16 (protecting a 33×33 area).}} {{History|java}} {{History||1.4.2|snap=12w40a|Added <code>spawn-protection</code> to [[server.properties]]. |Spawn protection no longer applies if the server does not have any ops.}} {{History||1.5|snap=13w05a|Setting <code>spawn-protection</code> to 0 now disables spawn protection, instead of protecting a 1×1 area.<ref>{{bug|MC-666}}</ref>}} {{History||1.8|snap=14w17a|Added the [[world border]]. It is stated that terrain outside of this border should be treated the same as spawn protection, although the implementation is flawed.}} {{History|foot}} ==References== {{reflist}} [[Category:Server]]
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