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{{About|the former mechanism used to customize the appearance of game elements|asset customization in current versions of Minecraft|Resource pack|other uses|Texture Pack (disambiguation)}} {{outdated}} {{exclusive|console}} [[File:Example.png|thumb|300px|Default textures with a custom texture pack in the center. The texture pack being used is Jolicraft.]] A '''texture pack''' was a collection of files that were used to change the in-game textures of [[block]]s, [[item]]s, [[mob]]s and the GUI. They were {{code|.zip}} files that had various [[Wikipedia:PNG (file format)|PNG]] images in them and a text document named {{code|pack.txt}}. The native resolution of ''Minecraft''<nowiki/>'s textures were 16×16 (measured pixels in block height and width). 32×32, 64×64, 128×128, 256×256, 512×512, and 1024×1024 textures were referred to as "HD". In [[Java Edition 1.6.1]], texture packs were replaced with [[resource pack]]s, which provide more control over textures and other game features, such as music and text. == Behavior == [[File:Select Texture Pack.png|thumb|The default texture pack settings.]] Texture packs can be placed in the folder {{code|texturepacks}} within the {{code|[[.minecraft]]}} folder. Each texture pack is either a [[wp:Zip (file format)|{{code|.zip}} file]] within the {{code|texturepacks}} folder. Once in the folder, a texture pack can be added from the [[options]]. Texture packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets. == Folder structure == {| data-description="List" |- |<div class="toccolours treeview"> *''(texture pack name)'' **font.txt **pack.png **pack.txt **particles.png **achievement ***bg.png ***icons.png ***map.txt **armor ***''(texture)''.png **art ***kz.png **environment ***''(texture)''.png **font ***''(texture)''.png **gui ***''(texture)''.png ***creative_inv ****''(texture)''.png **item ***''(texture)''.png ***chests ****''(texture)''.png **lang ***''(lang)''.lang ***languages.txt **misc ***''(texture)''.png **mob ***''(texture)''.png ***enderdragon ****''(texture)''.png ***villager ****''(texture)''.png **textures ***blocks ****''(texture)''.png ***items ****''(texture)''.png **title ***black.png ***credits.txt ***mclogo.png ***mojang.png ***splashes.txt ***win.txt ***bg ****''(texture)''.png </div> |} == Contents == === {{code|pack.mcmeta}} === A texture pack is identified by ''Minecraft'' based on the presence of the folder of the root directory, which contain a text file called {{code|pack.mcmeta}}, which would contain a description of the texture pack which would appear in game. The root directory also contains an optional image called {{code|pack.png}}, which shows as the thumbnail for the pack on the texture pack selection menu. == Installing a texture pack == # Download a texture pack. Most texture packs are in [[Wikipedia:ZIP (file format)|ZIP]] file format, but as long as it has the necessary files ({{code|pack.mcmeta}}), ''Minecraft'' recognizes a folder as a texture pack. In-depth instructions on obtaining the files to make custom texture packs are located at [[Tutorials/Custom texture packs]]. However this is not necessary, as of snapshot [[12w23a]], for as long as {{code|pack.txt}} exists, it is recognized as a texture pack. # Run ''Minecraft''. If ''Minecraft'' is already running, make sure to leave the world. # Click ''Texture Packs'' in ''Options''. # Click ''Open Texture Pack Folder''; this opens the folder where ''Minecraft'' stores all texture packs. If nothing happens, the folder must be found manually. Depending on the operating system it is located at: ::* Windows XP and above: {{code|%appdata%\.minecraft\texturepacks}} . ::* GNU/Linux: {{code|~/.minecraft/texturepacks}} (this folder may be hidden in the ''Home'' folder). ::* macOS: {{code|~/Library/Application Support/minecraft/texturepacks}} (this folder may be hidden). # ''Minecraft'' does not have to be closed when placing the texture pack in the opened folder. # In a few seconds the texture pack appears in ''Minecraft''. Select it and click "Done". The texture pack is now applied. If ''Minecraft'' did not update, simply exit and reopen the texture packs screen. === Installation tips === * Texture packs may redesign only some textures. So if the main menu looks the same after a pack is selected, it doesn't mean the pack is not working. * Many texture packs may be installed and overlap each other. The texture pack list can be scrolled by dragging the scrollbars up or down. * ''Minecraft'' may lock the currently used texture pack (for example, if the pack contains custom textures for user interface), so the file can't be overwritten. If the pack needs to be updated, it may be necessary to temporarily switch to the default pack and then overwrite the file. * To get an unzipped directory to show as a texture pack in ''Minecraft'', that directory needs a {{code|pack.txt}} file in it. This, however, did not work prior to [[12w23a]]. * Keep in mind that, if a texture pack is downloaded in ZIP form, it may contain another folder inside of it that has the texture pack's title, this is the actual texture pack. In this case, this folder must moved to the texture packs folder. *If an older version of ''Minecraft'' (1.2.5 for example) is being used and a texture pack for a newer version is installed, the texture pack still runs properly, and ignores the unused items or blocks. *If an older texture pack is used in a more recent version of ''Minecraft'', then the newer blocks and items show a "missing texture" because the texture pack isn't made for newer versions. * An editor is a great way to make a texture pack. Current versions of ''Minecraft'' support higher resolutions of texture packs. Traditionally, textures in-game work on a 16×16 block. Bigger texture packs can go all the way up to 512×512 (32×, 64×, 128×, 256×) but require better hardware to play smoothly. == Converting texture packs to resource packs == Converting texture packs can be done with Mojang's converter tool (called "texture ender"). Converting texture packs from before 1.5 is a two-step process, requiring a converter to convert it to 1.5 first (called the "unstitcher") then the converter from 1.5 to 1.6. Links to both Mojang files are below: * [https://raw.githubusercontent.com/flying-sheep/unstitcher/master/unstitcher.jar Unstitcher]{{verify|Microsoft Edge detects this file as "harmful"}} * [https://github.com/Mojang/TextureEnder TextureEnder] == History == {{Update}} {{History|java alpha}} {{History||v1.2.2|Official support for 16×16 texture packs was added in this update. Prior to this update, users would need to manually change the texture packs by overwriting the <samp>[[terrain.png]]</samp> image in their <samp>[[minecraft.jar]]</samp> files, or use a patcher.}} {{History|java beta}} {{History||1.8|snap=?|The HD crash bug is fixed, but they still don't work correctly with the unpatched client.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Player can now reload the texture pack by pressing {{keys|F3+T}}.}} {{History||1.3.1|snap=12w23a|Texture packs in folders (not zipped) are recognized and the texture pack image is displayed (for folders, not zipped).}} {{History|||snap=12w24a|The texture pack folder button now works on Macs.}} {{History||1.5|snap=13w02a|The <samp>terrain.png</samp> and <samp>gui/[[items.png]]</samp> files were replaced by individual block and item images, allowing for HD and animated textures. Texture packs of different resolutions can be mixed and matched.}} {{History||1.6.1|snap=13w24a|Texture packs are no longer supported and are replaced with [[resource pack]]s.}} {{History|console}} {{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added support for texture packs.}} {{History||xbone=CU4|ps=1.10|Added steampunk texture pack.}} {{History||xbox=TU23|xbone=CU11|ps=1.15|Added pattern texture pack.}} {{History|foot}} == Trivia == * The selected texture pack is saved to the options.txt file in the .minecraft folder, so the "skin:" value can be manually changed to the name of the {{code|.zip}}. This can be useful if the texturepack crashes the main menu, thus making impossible to change the pack using the texture selection screen. Simply erase the pack name and it is reset to default. * Resource packs that only add textures are called "texture packs" in [[Minecraft Marketplace]].{{only|bedrock|short=y}} *If the player's head is inside of a block while having a texture pack enabled, the visible block texture uses the one from the default texture pack. ==Gallery== <gallery> Texture Pack Prompt.png|First image of a texture pack prompt when joining a server. </gallery> ==See also== *[[Tutorials/Custom texture packs]] {{Minecraft}} [[Category:Skins]] [[Category:UI]] [[de:Texturenpaket]] [[es:Paquete de textura]] [[fr:Pack de textures]] [[hu:Textúracsomagok]] [[ja:テクスチャーパック]] [[ko:텍스처 팩]] [[nl:Thema]] [[pl:Paczki zasobów]] [[pt:Pacote de textura]] [[ru:Пакет текстур]] [[th:Texture pack]] [[tr:Doku Paketi]] [[zh:纹理包]]
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