Zombie Town: Difference between revisions
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Latest revision as of 21:19, 26 October 2023
Template:Italic title Template:About
Zombie Town is an unreleased game that Markus Persson (Notch) was developing around February of 2009. The game's characters were adopted as the default player skin of another project Notch would work on a few months later.
History[edit]
Before Notch started to work on Minecraft, he took part in various editions of the Java 4k Game Programming Contest from 2005 to 2009. This competition, initiated by Java programmers, was about writing the best possible computer game with a maximum size of 4 kibibytes (4096 bytes). Notch submitted the following games:<ref>https://theintraclinic.com/archive/</ref>
- 2005: Sonic Racer 4k: a racing game, featuring Sonic the Hedgehog.
- 2005: Dungeon4k: a dungeon crawler.
- 2005: Hunters4k: a first-person shooter.
- 2006: Miners4k: a mining game likely inspired by Lemmings.
- 2006: Dachon4k, a space shooter.
- 2007: l4krits, a Luxor clone.
- 2008: t4kns: a real-time strategy game.
- 2009: Left 4k Dead: a zombie shooter, inspired by Left 4 Dead.
- 2009: MEG4kMAN: a Mega Man fan-game.
Due to the nature of the contest, these games were extremely simple. In Left 4k Dead, the character walks through a labyrinth of corridors and rooms that are sparsely illuminated by the player's flashlight. Zombies frequently attack and have to be shot, and there are red powerups that restore health and yellow powerups that restore ammo randomly distributed throughout the increasingly hard levels. Notch also made a sequel called Left 4k Dead 2 with slightly different graphics,<ref>Template:Citation</ref> as a joke on the recently released Left 4 Dead 2 having most of the same content as the original.<ref>Template:Tweet</ref>
The zombie theme appeared to be prevalent throughout Notch's games, and he was planning an improved sequel to the Left 4k Dead series, which he called Zombie Town.<ref>Template:Citation</ref> Notch wanted three-dimensional pawns, inspired by Grand Theft Auto: Chinatown Wars. For the first time in his life, he programmed a completely three-dimensional representation of figure textures from scratch.<ref>Template:Citation</ref>
In May of 2009, Notch started developing Minecraft. Notch realized that the blocky design of the Zombie Town characters would fit well into Minecraft, and that the low texture resolution meant that every player could have a totally unique skin. Three days into Minecraft's development, he added Zombie Town's characters into Minecraft as humans.<ref>Template:Citation</ref> They were the first tests for the player character, which was necessary for the later introduced multiplayer mode.
Notch mentioned the game on his blog, The Word of Notch, that same day. Several months later, in a blog entry titled "The Origins of Minecraft", he talked about it some more, revealing the name and also uploading a video of it to his YouTube channel Nizzotch.
Video[edit]
Trivia[edit]
- Notch's video of the game was called "Zombie Town", however, in his blog post he referred to the game as "ZombieTown".
- On Twitter, Notch referred to the game on two different occasions, once as “Zombietown”,<ref>Template:Tweet</ref> and again as “zombietown”.<ref>Template:Tweet</ref> He also revealed that he had made around four different unreleased projects under the same name.
- The original upload of the Zombie Town video was located here, but it has since been blocked, though archived versions are still available.
Gallery[edit]
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Image from Left 4k Dead's gamejolt page.
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Image from Left 4k Dead 2's gamejolt page.
References[edit]
<references />
See also[edit]
- Minecraft 4k, another game Notch created for the Java 4K contest.
- RubyDung, another game preceding Minecraft.
- Legend of the Chambered, another game preceding Minecraft.
- Infiniminer, another game preceding Minecraft.
- Minicraft, another game created for a contest.
- 0x10c, another unreleased game created by Notch.
- Brickcraft, another unreleased game created by Notch.